Lock On: Flaming Cliffs 2 is the next evolution of the Flaming Cliffs series. Flaming Cliffs 2 updates both the Lock On and Flaming Cliffs to include many new features. Some of these new features include:
Runs under DirectX 9C
Improved Mission Editor with trigger system
New terrain area to include much of Georgia. This will be same map as used in DCS: Blacks Shark. As such the Crimea has been replaced with the addition of Georgia.
More detailed terrain to include more ground objects, larger forests, and higher resolution elevation data
Improved clouds
High resolution airfield textures
Improved multiplayer system with embedded game browser
More robust online cheating prevention
New and improved menu system
Numerous new, highly detailed ground units including infantry
Improved flight performance for player-controlled aircraft
Improved flight models for all artificial intelligence (AI) controlled aircraft
New, more realistic G-tolerance modeling
Limited 6 DOF cockpits that move up, down and sideways according to maneuvering
New and highly-detailed Su-25 model
Advanced ballistics are implemented for all flyable aircraft, including ricochets of AP rounds
F-15C locked target IFF indication
More realistic ranges, seeker guidance and fuzes for air-to-air missiles
More realistic electronic countermeasure operation and performance
New and improved sound engine
New radio message voice-overs
In addition to these new features, Flaming Cliffs 2 will also be online compatible with DCS: Black Shark. This will allow both Black Shark and Flaming Cliffs 2 pilots to flight alongside each other or against each other in a common battlefield environment.
The rationale behind the release of Flaming Cliffs 2 is most deeply rooted in providing our customers an updated and greatly improved combat environment to enjoy the Lock On and Flaming Cliffs aircraft.
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