Making Great Games 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024


Making Great Games

简体网页||繁体网页
Michael Thornton Wyman 作者
Focal Press
译者
2010-10-14 出版日期
240 页数
USD 44.95 价格
Paperback
丛书系列
9780240812854 图书编码

Making Great Games 在线电子书 图书标签: Game  Design  软件开发  程序设计  Programming  Making  Great  Games   


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发表于2024-07-01


Making Great Games 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Making Great Games 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Making Great Games 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024



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Making Great Games 在线电子书 图书描述

Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made.

* Provides an in-depth look at ten contemporary, best-selling and critically acclaimed videogames across a variety of styles, game types, and platforms. * Unprecedented access and insight into the inner workings of the teams, large and small, responsible for bringing several best-of-breed videogames in the world to market - hear directly from the creative teams in their own words in detailed case studies. * Analysis of best practices and pitfalls common to the process of creating great games through all phases, from concept development through prototyping, production, testing and launch. * Includes a dozen interviews with games industry leaders, all of whom have shipped great games including: Halo, The Sims, God of War, Spore, Brutal Legend, NBA Street, Splinter Cell, Skate, Need for Speed, and more. * Hands-on tools and hard-won, real world advice from recognized industry experts you can start using immediately to make better video games. * A companion website provides more up-to-date information as well as reader forums.

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