Digital Culture, Play, and Identity 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024


Digital Culture, Play, and Identity

簡體網頁||繁體網頁
Corneliussen, Hilde G 作者
The MIT Press
譯者
2011-9-30 出版日期
312 頁數
USD 18.95 價格
Paperback
叢書系列
9780262516693 圖書編碼

Digital Culture, Play, and Identity 在線電子書 圖書標籤: 文化研究  ludology   


喜歡 Digital Culture, Play, and Identity 在線電子書 的讀者還喜歡




點擊這裡下載
    


想要找書就要到 圖書目錄大全
立刻按 ctrl+D收藏本頁
你會得到大驚喜!!

發表於2024-10-03

Digital Culture, Play, and Identity 在線電子書 epub 下載 mobi 下載 pdf 下載 txt 下載 2024

Digital Culture, Play, and Identity 在線電子書 epub 下載 pdf 下載 mobi 下載 txt 下載 2024

Digital Culture, Play, and Identity 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024



Digital Culture, Play, and Identity 在線電子書 用戶評價

評分

評分

評分

評分

評分

Digital Culture, Play, and Identity 在線電子書 著者簡介


Digital Culture, Play, and Identity 在線電子書 著者簡介


Digital Culture, Play, and Identity 在線電子書 pdf 下載 txt下載 epub 下載 mobi 在線電子書下載

Digital Culture, Play, and Identity 在線電子書 圖書描述

World of Warcraft is the world's most popular massively multiplayer online game (MMOG), with (as of March 2007) more than eight million active subscribers across Europe, North America, Asia, and Australia, who play the game an astonishing average of twenty hours a week. This book examines the complexity of World of Warcraft from a variety of perspectives, exploring the cultural and social implications of the proliferation of ever more complex digital gameworlds. The contributors have immersed themselves in the World of Warcraft universe, spending hundreds of hours as players (leading guilds and raids, exploring moneymaking possibilities in the in-game auction house, playing different factions, races, and classes), conducting interviews, and studying the game design--as created by Blizzard Entertainment, the game's developer, and as modified by player-created user interfaces. The analyses they offer are based on both the firsthand experience of being a resident of Azeroth and the data they have gathered and interpreted. The contributors examine the ways that gameworlds reflect the real world--exploring such topics as World of Warcraft as a "capitalist fairytale" and the game's construction of gender; the cohesiveness of the gameworld in terms of geography, mythology, narrative, and the treatment of death as a temporary state; aspects of play, including "deviant strategies" perhaps not in line with the intentions of the designers; and character--both players' identification with their characters and the game's culture of naming characters. The varied perspectives of the contributors--who come from such fields as game studies, textual analysis, gender studies, and postcolonial studies--reflect the breadth and vitality of current interest in MMOGs.Hilde G. Corneliussen and Jill Walker Rettberg are both Associate Professors of Humanistic Informatics at the University of Bergen, Norway.

Digital Culture, Play, and Identity 在線電子書 下載 mobi epub pdf txt 在線電子書下載


想要找書就要到 圖書目錄大全
立刻按 ctrl+D收藏本頁
你會得到大驚喜!!

Digital Culture, Play, and Identity 在線電子書 讀後感

評分

評分

評分

評分

評分

類似圖書 點擊查看全場最低價

Digital Culture, Play, and Identity 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024


分享鏈接





Digital Culture, Play, and Identity 在線電子書 相關圖書




本站所有內容均為互聯網搜索引擎提供的公開搜索信息,本站不存儲任何數據與內容,任何內容與數據均與本站無關,如有需要請聯繫相關搜索引擎包括但不限於百度google,bing,sogou

友情鏈接

© 2024 book.wenda123.org All Rights Reserved. 圖書目錄大全 版權所有