Game Programming With Python (Game Development Series) 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024


Game Programming With Python (Game Development Series)

简体网页||繁体网页
Sean Riley 作者
Charles River Media
译者
2003-10-24 出版日期
470 页数
USD 49.95 价格
Paperback
丛书系列
9781584502586 图书编码

Game Programming With Python (Game Development Series) 在线电子书 图书标签: python  游戏开发  英文版  计算机  小布的系统开发  程序设计  #python  #game_dev   


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Game Programming With Python (Game Development Series) 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Game Programming With Python (Game Development Series) 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Game Programming With Python (Game Development Series) 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024



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Game Programming With Python (Game Development Series) 在线电子书 图书描述

If C and C++ are the languages of choice for game programmers, why should you consider using Python? Game Programming with Python explores this question in depth and teaches you why and how Python can reduce your development time, improve your technical designs, and make the entire development process more efficient. Game Programming with Python is about building games using Python. It deals with general concepts of game development and specifics that apply when using Python for game development. Some of the general topics include simulations, game architectures, graphics, networking, and user interfaces. The Python-specific topics covered include Python development strategies, using Python for data-driven systems, performance tuning, modules and packages, and interfaces between Python and other programming languages. Additionally, a series of increasingly complex examples are developed throughout the book using Python. Python is already being used by professional game developers in a number of popular commercial games, including the award winning Star Trek (R) Bridge Commander (Totally Games), Freedom Force (Irrational Games), and Earth & Beyond (Electronic Arts). Games such as these use Python in three major ways: as a full-fledged programming language to develop real software systems; as a scripting language to control and interface between systems written in other languages; and as a data language to describe game rules and game objects. Throughout the book, each of these major uses of Python is discussed along with the differences between them. Written for Python programmers interested in learning game development, as well as game developers interested in using Python, the book assumes you have some programming background and a basic grasp of software engineering principles. Some knowledge of the game development process is also assumed, although a concise overview is provided.

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