Practical Object-Oriented Development with UML and Java

Practical Object-Oriented Development with UML and Java pdf epub mobi txt 电子书 下载 2026

出版者:Prentice Hall
作者:Richard C. Lee
出品人:
页数:468
译者:
出版时间:2003-01-15
价格:USD 59.00
装帧:Paperback
isbn号码:9780130672384
丛书系列:
图书标签:
  • UML
  • Java
  • Object-Oriented Programming
  • Software Development
  • Design Patterns
  • Practical Programming
  • Software Engineering
  • Object-Oriented Design
  • Java Programming
  • Modeling
想要找书就要到 图书目录大全
立刻按 ctrl+D收藏本页
你会得到大惊喜!!

具体描述

Practical Object-Oriented Development with UML and Java is for busy professional software analysts and developers who work on large systems. If you do not have time to take a class and need to get up-to-speed on object-oriented technology using unified modeling language (UML) and Java, then this book is a self-teaching guide for you. It will help you understand the differences between object-oriented analysis, object-oriented design, and object-oriented programming. Our goals are to Teach you to build an object-oriented application using Java and make the right trade-off decisions to meet your business needs Clarify the basic concepts associated with object-oriented technology Supply sufficient depth in coverage for students and practitioners entering the field to get them up-to-speed Expose some of the myths surrounding object-oriented technology while focusing on its practicality as a software engineering tool Provide a practical approach to analysis, design, and programming in object-oriented technology Show how to implement object-oriented technology using Java Balance theory with application practices in the existing literature You do not have to know computer science or advanced mathematics to understand the important object-oriented concepts and issues in depth. Even the programming chapters do not require a background in Java; they illustrate how working code in Java is produced. OBJECT-ORIENTED TECHNOLOGY We are software developers of large systems. We have delivered code written in several dozen programming languages representing a half-dozen software technologies. There have been few software revolutions that we have not experienced over the last 30 years. So it is from some nontrivial perspective that we say that it is our belief that object-oriented technology is the most important software technology with which we have worked. Why do we say this? Well, object-orientation has changed the way we build software and the way applications intercommunicate over worldwide networks and across mufti-vendor computers. Moreover, the object model is changing the way we design business processes and the way we think about an enterprise. Most enterprises are in the process of redesigning themselves to meet current business challenges introduced by the Internet. Object-orientation is playing a major role in this effort by providing a model that captures the business processes, procedures, policies, and rules that facilitate design. The use of tools that translate the model into an operational system speeds implementation of the redesign. As-market or business conditions change, these systems should be regenerated to reflect these changes by updating the model and using these tools. Solid software engineering practices have taken us farther and faster than any other approach in previous decades. It is a common belief that object-oriented technology has put a dent in the software crisis, meaning that the mechanisms of object-oriented technology are becoming for software what the bolts and beams are for construction design and what the chip is for computer hardware design. This belief stems from the following: The proficiency of a higher-level object-oriented model provides the software designer with real-world, programmable components, thereby reducing software development costs. Its capability to share and reuse code with object-oriented techniques reduce time to develop an application. Its capability to localize and minimize the effects of modifications through programming abstraction mechanisms allows for faster enhancement development and provides more reliable and more robust software. Its capability to manage complexity allows developers to address more difficult applications. The collection of object-oriented concepts is a tool set for modeling reality. This object-oriented tool set gives developers the best means of managing the complexity. Certain object-oriented concepts help developers produce flexible and maintainable software. WHY UNIFIED MODELING LANGUAGE? As practitioners of object-oriented technology, we know that all the methods, if practiced properly, result in the same or a similar model. Different modeling language notations, however, can be impediments to progress. The unified modeling language (UML) has become an industrial standard that has integrated different modeling notations into a single modeling language notation. This is reason enough to have chosen the UML. UML is a language for documenting our analysis and design models. It gives us all the drawing icons necessary to capture most of the concepts or mechanisms that we find valuable in solving real business problems. Also, it provides all the necessary diagrams that are vital for documenting our models. Finally, it is a living language that gives us the ability to extend the notation for mechanisms not yet defined by the distinguished group of Grady Booch, James Rumbaugh, and Ivor Jacobson at Rational Software Corporation. UML is not the central subject of this book. It is presented as a means of documenting the analysis and design models that are developed as a result of the methods that are the central subject of this book. All of the figures of UML are presented and discussed in terms of what information is captured within them and how that information is captured. WHY JAVA? It is true that Java is exclusively an object-oriented programming language and that this exclusivity tends to limit its use compared to the multi-paradigm programming language C++. Yet Java has one benefit that far outweighs any general limitations. In particular, Java runs on the Java Virtual Machine (Java VM). This allows a Java program to run on any machine that has an implementation of the Java VM running on it. This frees developers from having to design and implement the same functionality for several different combinations of hardware and operating systems. There are positive consequences to the use of the virtual machine that may not be apparent at first glance. For one, vendors can now focus on development of tools and products knowing that they have to invest development dollars on only one implementation and not five or six. This means that they can emphasize the realization of greater functionality (read that as greater business value). This impacts reuse efforts as well. One can develop libraries on any hardware running any operating system and reuse the code without modification for platform differences. Programming errors will not appear in one version of the code for a given platform and not in another. The broader base of reuse of the same code means that greater reliability of components can be achieved in less time and cost. Analysis can focus on business value; design can focus on greater flexibility and maintainability; and implementation and testing can now focus on quality, reliability, and performance. The net result of this change in focus is better code for less money. These benefits are seen when one looks at the large number of Java libraries (frameworks) that are now available from Sun. There is now a good set of general utility libraries, a high-performance graphical user interface library (e.g., SWING), and libraries of special-purpose business classes available to developers. Compared to the C++ versions of these libraries, they are far more sophisticated, provide much greater functionality, and are more easily incorporated into a final product. Because these libraries are available across all projects and are well documented in other books, they are widely used. Hence, expertise in their use is readily available. This is to be compared to the C++ versions that have entirely different application programming interfaces (APIs). In the C++ world, a developer may be an expert for one product on one platform and know nothing about other products for other platforms. Few programmers have actually written code for the PC, Mac, and Unix platforms. The direct incorporation of the Java VM in modern web browsers makes it possible for Java programs to be downloaded from the Internet and run from within the browser. This has helped provide greater functionality within the browser environment and has spawned a new class of applications. It is safe to say that it would have been impossible for us to have achieved the recent gains in functionality, being delivered to users via the Internet without Java. Java programs now appear as both client and server applications. The widespread use of Java in the modern World Wide Web is unlikely to diminish until a new (as yet unrecognized) technology provides a greater set of abstractions and the same broad platform support. OUR APPROACH TO OBJECT-ORIENTED TECHNOLOGY We are not object-oriented purists, and neither are we theorists. We are developers willing to use any good idea that will help us achieve two very critical business goals: lower development cost and reduced time-to-market for enhancements. We believe that these technical objectives reliability, maintainability, and flexibility are critical to meeting these business goals. Our approach to using object-oriented technology is to mange the complexity of developing software so it is reliable, maintainable, and flexible. Managing complexity is the key to achieving these objectives and, thus, our business goals. To manage complexity in complex problem domains, we find that the developers are required to know how objects, classes, relationships, and rules fit into the object paradigm. When we model most complex problem domains, we find objects, classes, and many relationships among objects. In addition, we need to capture the rules (policies) within that domain. Thus, we have to use very rich static modeling techniques to capture the data (object) relationships. Many object-oriented experts consider relationships as "bad" because they violate the encapsulation principle. From our perspective, it helps us manage the complexity of the problem domain and helps us to achieve our business goals. We gladly use it, and we look for more mechanisms and language support in ...

《软件设计模式精粹:构建健壮、可维护的Java应用程序》 本书是一本专注于提升Java应用程序设计质量和开发效率的实践指南。它深入浅出地剖析了面向对象设计的核心原则,并结合大量经过实战检验的设计模式,旨在帮助开发者构建出更加健壮、易于维护和扩展的软件系统。 核心内容概览: 第一部分:面向对象设计的基石 面向对象思维的重塑: 本部分将带领读者重新审视面向对象编程的本质,不仅仅是语法上的掌握,更强调理解对象、类、封装、继承、多态等概念的深层含义及其在实际开发中的应用。我们将探讨如何将现实世界的复杂问题转化为优雅的对象模型,以及如何运用这些原则来规避常见的代码陷阱。 SOLID原则的精髓: 深入剖析“单一职责原则”(SRP)、“开放封闭原则”(OCP)、“里氏替换原则”(LSP)、“接口隔离原则”(ISP)和“依赖倒置原则”(DIP)。本书将通过生动的Java代码示例,演示这些原则如何在不同场景下发挥作用,以及违反这些原则可能带来的负面影响,帮助读者建立起清晰的设计意识。 高内聚与低耦合的艺术: 讲解如何通过合理的模块划分和接口设计,实现代码的高内聚(将相关的功能集中在一起)和低耦合(模块之间依赖关系最小化)。我们将探讨各种技术手段,如信息隐藏、抽象化等,以达成这一目标,从而提升代码的可测试性、可重用性和可维护性。 第二部分:经典设计模式的实战应用 本部分是本书的核心,我们将系统地介绍并深入讲解一系列被广泛应用且极其重要的Java设计模式。每一类模式的介绍都将遵循“问题-解决方案-模式详解-Java实现-注意事项”的结构,确保读者能够真正理解并掌握。 创建型模式: 单例模式 (Singleton): 讲解如何确保一个类只有一个实例,并提供一个全局访问点。我们将对比饿汉式和懒汉式实现,并分析其优缺点以及在多线程环境下的注意事项。 工厂方法模式 (Factory Method): 演示如何通过抽象化对象的创建过程,让子类决定实例化哪一个类,从而实现灵活的扩展。 抽象工厂模式 (Abstract Factory): 介绍如何提供一个创建相关对象族系的接口,而无需指定其具体类。 建造者模式 (Builder): 讲解如何将复杂对象的构建过程与其表示分离,使得相同的构建过程可以创建不同的表示。 原型模式 (Prototype): 阐述如何通过复制现有对象来创建新对象,特别适用于创建成本较高的对象。 结构型模式: 适配器模式 (Adapter): 演示如何将一个类的接口转换成另一个客户期望的接口,使得原本因为接口不兼容而不能在一起工作的那些类可以在一起工作。 桥接模式 (Bridge): 讲解如何将抽象化与实现分离,使它们可以独立变化。 组合模式 (Composite): 介绍如何将对象组合成树形结构来表示“部分-整体”的层次结构,使得用户对单个对象和组合对象的使用具有一致性。 装饰器模式 (Decorator): 演示如何动态地给一个对象添加一些额外的职责。 外观模式 (Facade): 讲解如何提供一个统一的接口,来访问一组子系统中的一群接口,降低子系统的使用难度。 享元模式 (Flyweight): 介绍如何通过共享共享ed 的内部状态,来支撑大量细粒度的对象,最大程度地减少内存使用。 代理模式 (Proxy): 演示如何提供一个代理对象来控制对另一个对象的访问,为其他对象提供一种代理。 行为型模式: 责任链模式 (Chain of Responsibility): 讲解如何使多个对象都有机会处理请求,从而避免请求的发送者和接收者之间的耦合。 命令模式 (Command): 介绍如何将一个请求封装成一个对象,从而使你可用不同的请求对客户进行参数化;对请求排队或记录请求日志,以及支持可撤销的操作。 解释器模式 (Interpreter): 演示如何为语言创建解释器,通常用于构建特定领域语言的解析器。 迭代器模式 (Iterator): 讲解如何提供一个方法来访问聚合对象中的一系列元素,而不暴露聚合对象的内部表示。 中介者模式 (Mediator): 介绍如何定义一个中介者对象,用以封装一系列对象交互的行为,使对象之间不再直接引用,降低了类之间的耦合。 备忘录模式 (Memento): 演示如何捕获一个对象的内部状态,并在该对象之外保存这个状态,以便之后恢复对象的状态。 观察者模式 (Observer): 讲解如何定义对象间的一对多依赖关系,当一个对象的状态发生改变时,所有依赖于它的对象都会得到通知并自动更新。 状态模式 (State): 介绍如何允许一个对象在其内部状态改变时改变它的行为,对象看起来好像修改了它的类。 策略模式 (Strategy): 演示如何定义一系列算法,并将每一个算法封装起来,使它们可以互换。 模板方法模式 (Template Method): 讲解如何在父类中定义一个算法的骨架,而将一些步骤延迟到子类中实现,使子类可以在不改变父类结构的情况下重定义算法的某些特定步骤。 访问者模式 (Visitor): 介绍如何在一个对象结构中定义新的操作,而无需改变这个结构中的类。 第三部分:高级设计实践与架构考量 设计模式的组合与演化: 探讨如何将不同的设计模式组合起来解决更复杂的问题,以及如何在项目发展过程中,根据需求变化对设计进行演进和重构。 常见代码异味与重构技巧: 识别并解决开发过程中出现的各种“代码异味”,如重复代码、过长的类、过大的方法等,并提供相应的重构策略和最佳实践。 领域驱动设计 (DDD) 的初步接触: 简要介绍领域驱动设计的思想,以及它如何与面向对象设计和设计模式相结合,来构建更贴近业务的复杂系统。 可测试性与设计模式: 强调良好的面向对象设计是编写易于测试的代码的前提,并展示设计模式如何帮助我们构建可测试性更强的系统。 本书特色: 实战导向: 所有模式和原则都通过精心设计的Java代码示例进行说明,力求贴近实际开发场景。 由浅入深: 从基础概念出发,逐步深入到高级模式和架构考量,适合不同经验水平的Java开发者。 清晰易懂: 语言通俗易懂,避免晦涩的理论术语,注重概念的直观理解。 体系化讲解: 按照逻辑顺序组织内容,帮助读者建立完整的知识体系。 阅读本书,您将能够更自信地设计和构建高质量的Java应用程序,有效应对日益增长的软件复杂性,并显著提升个人及团队的开发效率和代码质量。

作者简介

目录信息

读后感

评分

评分

评分

评分

评分

用户评价

评分

这本书在软件工程方法论层面的探讨,也是我非常赞赏的一部分。它并非孤立地讲解UML和Java,而是将它们置于一个更加宏大的软件开发背景之下。作者在书中穿插了不少关于迭代开发、需求变更处理的讨论,这些都是我们在日常维护工作中会遇到的“硬骨头”。它巧妙地展示了,为什么一个良好的UML设计文档,能在需求不断变化时,成为团队协作的定海神针。相比于那些只关注编码规范的书籍,这本书更像是在教授一种“职业素养”——如何通过规范化的设计文档来降低沟通成本,提高团队的整体效率。读完之后,我感觉自己不仅仅是技术能力得到了提升,更是在软件设计哲学和项目管理思路上也有了质的飞跃,这对于长期职业发展至关重要。

评分

这本书简直是为我这种想深入理解面向对象编程的“老鸟”量身定做的。我接触Java已经有一段时间了,也能写出能跑的代码,但总感觉在架构设计上缺了点火候,尤其是在面对复杂的业务需求时,代码的耦合度和可维护性就成了大问题。这本书没有上来就堆砌晦涩难懂的理论,而是非常巧妙地将UML作为一种沟通和设计的工具,贯穿于整个开发流程中。读完前几章,我才真正理解了为什么说“设计先行”。以前我总是习惯于边敲代码边摸索,结果往往是返工率高,代码结构混乱。这本书的价值在于,它提供了一套结构化的思维框架,让你在动手写一行代码之前,就能在图纸上把整个系统的骨架搭起来,明确各个组件的职责和它们之间的交互方式。特别是关于如何用UML来描述那些复杂的并发和状态管理,讲解得极为清晰,让我对如何构建健壮、可扩展的系统有了全新的认识。它不是那种教你语法、API的“工具书”,而是一本真正教你“如何思考”的“心法秘籍”。

评分

如果非要找一个可以改进的地方,也许是书中对新兴的微服务架构或函数式编程范式在OO设计中的融合讨论相对较少,但这或许是受限于其核心主题的专注性。抛开这点不谈,这本书对于扎实掌握传统企业级应用、复杂业务系统的面向对象设计,依然是无可替代的经典。它的深度和广度兼备,既有对设计原则的深刻洞察,又有对具体Java实现的细致指导。我将其视为我个人OO开发知识体系中的“基石”,很多我过去依赖的“直觉”式判断,现在都有了理论依据和规范化的表达方式。这本书的阅读体验非常流畅,逻辑严密,绝对是值得每个希望成为高级软件工程师的人,在书架上占据重要位置的一本书。

评分

对于初学者来说,这本书可能需要一点耐心,但绝对是物超所值的投资。我之前学OO的一些概念,比如继承、多态,总是在代码层面打转,感觉很抽象。这本书厉害之处在于,它通过UML这条“视觉语言”,把这些抽象的概念具象化了。当我看到类图、序列图是如何精确描绘继承层次和方法调用的时,那些原本模糊的概念瞬间变得清晰可见。作者似乎非常理解学习者的困惑点,总是能在关键的地方加入一些“过来人的忠告”,比如如何避免过度设计,以及什么时候应该选择组合而非继承。我尤其喜欢它对领域建模的阐述,引导读者如何从现实世界的业务需求中提炼出核心的领域对象,而不是一头扎进技术实现细节里出不来。这种自上而下的设计方法论,极大地改善了我以往“需求一到,先写Service”的糟糕习惯。

评分

说实话,我一开始是被“Practical”(实践性)这个词吸引的,因为很多OOAD的书读起来太像在啃教科书,理论扎实但落地困难。然而,这本书在实践层面的处理方式,简直是教科书级别的范本。它没有停留在泛泛而谈的“高内聚、低耦合”上,而是通过一系列精心挑选的案例,展示了如何在实际项目中应用设计原则。比如,书中对几种经典设计模式的讲解,不是简单地罗列结构图,而是深入剖析了它们在解决特定设计难题时的适用场景和权衡。我特别欣赏作者在介绍“工厂模式”和“策略模式”时,对比了它们在不同业务场景下的优劣,这让我明白,没有“银弹”,只有最适合当前问题的“利器”。书中的代码示例质量非常高,都是可以直接借鉴和学习的典范,清晰地展示了UML模型是如何一步步转化为可执行的Java代码的,这种无缝衔接的体验,极大地提升了我的开发信心。

评分

评分

评分

评分

评分

相关图书

本站所有内容均为互联网搜索引擎提供的公开搜索信息,本站不存储任何数据与内容,任何内容与数据均与本站无关,如有需要请联系相关搜索引擎包括但不限于百度google,bing,sogou

© 2026 book.wenda123.org All Rights Reserved. 图书目录大全 版权所有