Physics Based Animation (Graphics Series) 在线电子书 图书标签: Graphics animation 计算机 programming 计算机科学 经典 游戏引擎 基于物理的动画
发表于2024-11-23
Physics Based Animation (Graphics Series) 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024
想给6颗星。不仅仅是对于基于物理的动力模拟,一些插值算法/概念/数学对cg都很有帮助,以前在gpu gems中看不懂或搞不清的感觉很艰深的东西,在书中解释的非常清楚。
评分想给6颗星。不仅仅是对于基于物理的动力模拟,一些插值算法/概念/数学对cg都很有帮助,以前在gpu gems中看不懂或搞不清的感觉很艰深的东西,在书中解释的非常清楚。
评分想给6颗星。不仅仅是对于基于物理的动力模拟,一些插值算法/概念/数学对cg都很有帮助,以前在gpu gems中看不懂或搞不清的感觉很艰深的东西,在书中解释的非常清楚。
评分想给6颗星。不仅仅是对于基于物理的动力模拟,一些插值算法/概念/数学对cg都很有帮助,以前在gpu gems中看不懂或搞不清的感觉很艰深的东西,在书中解释的非常清楚。
评分想给6颗星。不仅仅是对于基于物理的动力模拟,一些插值算法/概念/数学对cg都很有帮助,以前在gpu gems中看不懂或搞不清的感觉很艰深的东西,在书中解释的非常清楚。
The booming computer games and animated movie industries continue to drive the graphics community's seemingly insatiable search for increased realism, believability, ad speed. To achieve the quality expected by audiences of today's games and movies, programmers need to understand and implement physics-based animation. To provide this understanding, this book is written to teach students and practitioners and theory behind the mathematical models and techniques required for physics-based animation. It does not teach the basic principles of animation, but rather how to transform theoretical techniques into practical skills. It details how the mathematical models are derived from physical and mathematical principles, and explains how these mathematical models are solved in an efficient, robust, and stable manner with a computer. This impressive and comprehensive volume covers all the issues involved in physics-based animation, including collision detection, geometry, mechanics, differential equations, matrices, quaternions, and more. There is excellent coverage of collision detection algorithms and a detailed overview of a physics system. In addition, numerous examples are provided along with detailed pseudo code for most of the algorithms. This book is ideal for students of animation, researchers in the field, and professionals working in the games and movie industries. Topics Covered: * The Kinematics: Articulated Figures, Forward and Inverse Kinematics, Motion Interpolation * Multibody Animation: Particle Systems, Continuum Models with Finite Differences, the Finite Element Method, Computational Fluid Dynamics * Collision Detection: Broad and Narrow Phase Collision Detection, Contact Determination, Bounding Volume Hierarchies, Feature-and Volume-Based Algorithms
评分
评分
评分
评分
Physics Based Animation (Graphics Series) 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024