Physics Based Animation (Graphics Series) 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024


Physics Based Animation (Graphics Series)

简体网页||繁体网页
Kenny Erleben 作者
Charles River Media
译者
2005-08-09 出版日期
842 页数
USD 69.95 价格
Hardcover
丛书系列
9781584503804 图书编码

Physics Based Animation (Graphics Series) 在线电子书 图书标签: Graphics  animation  计算机  programming  计算机科学  经典  游戏引擎  基于物理的动画   


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Physics Based Animation (Graphics Series) 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Physics Based Animation (Graphics Series) 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Physics Based Animation (Graphics Series) 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024



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想给6颗星。不仅仅是对于基于物理的动力模拟,一些插值算法/概念/数学对cg都很有帮助,以前在gpu gems中看不懂或搞不清的感觉很艰深的东西,在书中解释的非常清楚。

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想给6颗星。不仅仅是对于基于物理的动力模拟,一些插值算法/概念/数学对cg都很有帮助,以前在gpu gems中看不懂或搞不清的感觉很艰深的东西,在书中解释的非常清楚。

评分

想给6颗星。不仅仅是对于基于物理的动力模拟,一些插值算法/概念/数学对cg都很有帮助,以前在gpu gems中看不懂或搞不清的感觉很艰深的东西,在书中解释的非常清楚。

评分

想给6颗星。不仅仅是对于基于物理的动力模拟,一些插值算法/概念/数学对cg都很有帮助,以前在gpu gems中看不懂或搞不清的感觉很艰深的东西,在书中解释的非常清楚。

评分

想给6颗星。不仅仅是对于基于物理的动力模拟,一些插值算法/概念/数学对cg都很有帮助,以前在gpu gems中看不懂或搞不清的感觉很艰深的东西,在书中解释的非常清楚。

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Physics Based Animation (Graphics Series) 在线电子书 pdf 下载 txt下载 epub 下载 mobi 在线电子书下载

Physics Based Animation (Graphics Series) 在线电子书 图书描述

The booming computer games and animated movie industries continue to drive the graphics community's seemingly insatiable search for increased realism, believability, ad speed. To achieve the quality expected by audiences of today's games and movies, programmers need to understand and implement physics-based animation. To provide this understanding, this book is written to teach students and practitioners and theory behind the mathematical models and techniques required for physics-based animation. It does not teach the basic principles of animation, but rather how to transform theoretical techniques into practical skills. It details how the mathematical models are derived from physical and mathematical principles, and explains how these mathematical models are solved in an efficient, robust, and stable manner with a computer. This impressive and comprehensive volume covers all the issues involved in physics-based animation, including collision detection, geometry, mechanics, differential equations, matrices, quaternions, and more. There is excellent coverage of collision detection algorithms and a detailed overview of a physics system. In addition, numerous examples are provided along with detailed pseudo code for most of the algorithms. This book is ideal for students of animation, researchers in the field, and professionals working in the games and movie industries. Topics Covered: * The Kinematics: Articulated Figures, Forward and Inverse Kinematics, Motion Interpolation * Multibody Animation: Particle Systems, Continuum Models with Finite Differences, the Finite Element Method, Computational Fluid Dynamics * Collision Detection: Broad and Narrow Phase Collision Detection, Contact Determination, Bounding Volume Hierarchies, Feature-and Volume-Based Algorithms

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