Physics Based Animation (Graphics Series) 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024


Physics Based Animation (Graphics Series)

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Kenny Erleben 作者
Charles River Media
譯者
2005-08-09 出版日期
842 頁數
USD 69.95 價格
Hardcover
叢書系列
9781584503804 圖書編碼

Physics Based Animation (Graphics Series) 在線電子書 圖書標籤: Graphics  animation  計算機  programming  計算機科學  經典  遊戲引擎  基於物理的動畫   


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發表於2024-06-30

Physics Based Animation (Graphics Series) 在線電子書 epub 下載 mobi 下載 pdf 下載 txt 下載 2024

Physics Based Animation (Graphics Series) 在線電子書 epub 下載 pdf 下載 mobi 下載 txt 下載 2024

Physics Based Animation (Graphics Series) 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024



Physics Based Animation (Graphics Series) 在線電子書 用戶評價

評分

想給6顆星。不僅僅是對於基於物理的動力模擬,一些插值算法/概念/數學對cg都很有幫助,以前在gpu gems中看不懂或搞不清的感覺很艱深的東西,在書中解釋的非常清楚。

評分

想給6顆星。不僅僅是對於基於物理的動力模擬,一些插值算法/概念/數學對cg都很有幫助,以前在gpu gems中看不懂或搞不清的感覺很艱深的東西,在書中解釋的非常清楚。

評分

想給6顆星。不僅僅是對於基於物理的動力模擬,一些插值算法/概念/數學對cg都很有幫助,以前在gpu gems中看不懂或搞不清的感覺很艱深的東西,在書中解釋的非常清楚。

評分

想給6顆星。不僅僅是對於基於物理的動力模擬,一些插值算法/概念/數學對cg都很有幫助,以前在gpu gems中看不懂或搞不清的感覺很艱深的東西,在書中解釋的非常清楚。

評分

想給6顆星。不僅僅是對於基於物理的動力模擬,一些插值算法/概念/數學對cg都很有幫助,以前在gpu gems中看不懂或搞不清的感覺很艱深的東西,在書中解釋的非常清楚。

Physics Based Animation (Graphics Series) 在線電子書 著者簡介


Physics Based Animation (Graphics Series) 在線電子書 著者簡介


Physics Based Animation (Graphics Series) 在線電子書 pdf 下載 txt下載 epub 下載 mobi 在線電子書下載

Physics Based Animation (Graphics Series) 在線電子書 圖書描述

The booming computer games and animated movie industries continue to drive the graphics community's seemingly insatiable search for increased realism, believability, ad speed. To achieve the quality expected by audiences of today's games and movies, programmers need to understand and implement physics-based animation. To provide this understanding, this book is written to teach students and practitioners and theory behind the mathematical models and techniques required for physics-based animation. It does not teach the basic principles of animation, but rather how to transform theoretical techniques into practical skills. It details how the mathematical models are derived from physical and mathematical principles, and explains how these mathematical models are solved in an efficient, robust, and stable manner with a computer. This impressive and comprehensive volume covers all the issues involved in physics-based animation, including collision detection, geometry, mechanics, differential equations, matrices, quaternions, and more. There is excellent coverage of collision detection algorithms and a detailed overview of a physics system. In addition, numerous examples are provided along with detailed pseudo code for most of the algorithms. This book is ideal for students of animation, researchers in the field, and professionals working in the games and movie industries. Topics Covered: * The Kinematics: Articulated Figures, Forward and Inverse Kinematics, Motion Interpolation * Multibody Animation: Particle Systems, Continuum Models with Finite Differences, the Finite Element Method, Computational Fluid Dynamics * Collision Detection: Broad and Narrow Phase Collision Detection, Contact Determination, Bounding Volume Hierarchies, Feature-and Volume-Based Algorithms

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