Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. Designers of digital technology products no longer regard their job as designing a physical object--beautiful or utilitarian--but as designing our interactions with it. In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. Moggridge, designer of the first laptop computer (the GRiD Compass, 1981) and a founder of the design firm IDEO, tells us these stories from an industry insider's viewpoint, tracing the evolution of ideas from inspiration to outcome. The innovators he interviews--including Will Wright, creator of The Sims, Larry Page and Sergey Brin, the founders of Google, and Doug Engelbart, Bill Atkinson, and others involved in the invention and development of the mouse and the desktop--have been instrumental in making a difference in the design of interactions. Their stories chart the history of entrepreneurial design development for technology. Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm's handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. And Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO--how the needs and desires of people can inspire innovative designs and how prototyping methods are evolving for the design of digital technology. Designing Interactions is illustrated with more than 700 images, with color throughout. Accompanying the book is a DVD that contains segments from all the interviews intercut with examples of the interactions under discussion. Interviews with:
Bill Atkinson, Durrell Bishop, Brendan Boyle, Dennis Boyle, Paul Bradley, Duane Bray, Sergey Brin, Stu Card, Gillian Crampton Smith, Chris Downs, Tony Dunne, John Ellenby, Doug Englebart, Jane Fulton Suri, Bill Gaver, Bing Gordon, Rob Haitani, Jeff Hawkins, Matt Hunter, Hiroshi Ishii, Bert Keely, David Kelley, Rikako Kojima, Brenda Laurel, David Liddle, Lavrans Løvlie, John Maeda, Paul Mercer, Tim Mott, Joy Mountford, Takeshi Natsuno, Larry Page, Mark Podlaseck, Fiona Raby, Cordell Ratzlaff, Ben Reason, Jun Rekimoto, Steve Rogers, Fran Samalionis, Larry Tesler, Bill Verplank, Terry Winograd, and Will Wright
最近在对比着阅读一本书。英文版的《designing interactions》和中文译本《关键设计报告》。发现中文译本里面是否有错?可能译者不是做交互设计的原因吧。比如:P127,...and we provide affordance这句,应该说的是物的设计应该更容易让用户理解“可以用它来干嘛”。而非译文...
评分多好的一本书,被糟糕的翻译毁了。 每一页都各种语句不通,佶屈聱牙,更别提一些专业知识的翻译错误。 P229:“当EA的运动部门在20世纪90年代发布Sega Genesis时...” 啥!? P452:“We've hired the world's most innovative design firm”——“我们被世界上最有创意的设计...
评分当然是英文的:http://www.douban.com/subject/discussion/10269573/
评分《Designing Interaction》一书,并未对交互设计进行定义,而是通过采访和搜集资料论述了设计“交互”,这一在各个设计领域均有体现的设计趋势。国内对于交互设计的定义相对窄,主要解决的是人机甚至人与屏幕的关系,实际上Interaction是关于状态的设计,可以是人与屏幕背后的...
评分http://www.douban.com/group/I_xd/ 希望能给更多关注此书的朋友一个交流的平台。
@ginrain original version...
评分来不及了...= =
评分没有比它更好!
评分全书采取微传记的形式,介绍了交互设计的发展史。可是我看了整整一年!!可见有多难读!!倒有几个点刺激了一下我的眼界
评分虽然有点过时,但是交互必读教材!
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