Algorithms and Networking for Computer Games 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024


Algorithms and Networking for Computer Games

简体网页||繁体网页
Jouni Smed 作者
Wiley
译者
2006-07-11 出版日期
286 页数
USD 100.00 价格
Hardcover
丛书系列
9780470018125 图书编码

Algorithms and Networking for Computer Games 在线电子书 图书标签: algorithm  游戏开发  network  计算机科学  计算机理论  计算机技术  计算机  英文版   


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发表于2024-11-10


Algorithms and Networking for Computer Games 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Algorithms and Networking for Computer Games 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Algorithms and Networking for Computer Games 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024



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Algorithms and Networking for Computer Games 在线电子书 pdf 下载 txt下载 epub 下载 mobi 在线电子书下载

Algorithms and Networking for Computer Games 在线电子书 图书描述

Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Combining algorithmic knowledge and game-related problems, the authors discuss all the common difficulties encountered in game programming. The first part of the book tackles algorithmic problems by presenting how they can be solved practically. As well as "classical" topics such as random numbers, tournaments and game trees, the authors focus on how to find a path in, create the terrain of, and make decisions in the game world. Part two introduces networking related problems in computer games and focuses on three key questions: how to hide the inherent communication delay, how to utilize limited network resources, and how to cope with cheating. Algorithms and Networking for Computer Games provides a comprehensive resource that offers deeper algorithmic insight into game programming and explains game-specific network considerations. Read on for... Algorithmic solutions in pseudo code format, which not only emphasizes the idea behind the solution, but also can easily be written into the programming language of your choice. A section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets and probabilistic reasoning. In-depth treatment of network communication including dead reckoning, local perception filters and cheating prevention. 51 ready-to-use algorithms and 178 illustrative exercises. Algorithms and Networking for Computer Games is a must-read text for advanced undergraduate and graduate students on computer game-related courses, postgraduate researchers in game-related topics, and game developers interested in new approaches and the theoretical background to games.

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