Algorithms and Networking for Computer Games 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024


Algorithms and Networking for Computer Games

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Jouni Smed 作者
Wiley
譯者
2006-07-11 出版日期
286 頁數
USD 100.00 價格
Hardcover
叢書系列
9780470018125 圖書編碼

Algorithms and Networking for Computer Games 在線電子書 圖書標籤: algorithm  遊戲開發  network  計算機科學  計算機理論  計算機技術  計算機  英文版   


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Algorithms and Networking for Computer Games 在線電子書 epub 下載 mobi 下載 pdf 下載 txt 下載 2024

Algorithms and Networking for Computer Games 在線電子書 epub 下載 pdf 下載 mobi 下載 txt 下載 2024

Algorithms and Networking for Computer Games 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024



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Algorithms and Networking for Computer Games 在線電子書 著者簡介


Algorithms and Networking for Computer Games 在線電子書 著者簡介


Algorithms and Networking for Computer Games 在線電子書 pdf 下載 txt下載 epub 下載 mobi 在線電子書下載

Algorithms and Networking for Computer Games 在線電子書 圖書描述

Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Combining algorithmic knowledge and game-related problems, the authors discuss all the common difficulties encountered in game programming. The first part of the book tackles algorithmic problems by presenting how they can be solved practically. As well as "classical" topics such as random numbers, tournaments and game trees, the authors focus on how to find a path in, create the terrain of, and make decisions in the game world. Part two introduces networking related problems in computer games and focuses on three key questions: how to hide the inherent communication delay, how to utilize limited network resources, and how to cope with cheating. Algorithms and Networking for Computer Games provides a comprehensive resource that offers deeper algorithmic insight into game programming and explains game-specific network considerations. Read on for... Algorithmic solutions in pseudo code format, which not only emphasizes the idea behind the solution, but also can easily be written into the programming language of your choice. A section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets and probabilistic reasoning. In-depth treatment of network communication including dead reckoning, local perception filters and cheating prevention. 51 ready-to-use algorithms and 178 illustrative exercises. Algorithms and Networking for Computer Games is a must-read text for advanced undergraduate and graduate students on computer game-related courses, postgraduate researchers in game-related topics, and game developers interested in new approaches and the theoretical background to games.

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