Game Engine Architecture, Second Edition 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2025


Game Engine Architecture, Second Edition

简体网页||繁体网页
Jason Gregory 作者
A K Peters/CRC Press
译者
2014-8-15 出版日期
1052 页数
USD 69.95 价格
Hardcover
丛书系列
9781466560017 图书编码

Game Engine Architecture, Second Edition 在线电子书 图书标签: 游戏开发  游戏引擎  编程  英文原版  游戏设计  图形学  GameEngine  C++   


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发表于2025-05-15


Game Engine Architecture, Second Edition 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2025

Game Engine Architecture, Second Edition 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2025

Game Engine Architecture, Second Edition 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2025



Game Engine Architecture, Second Edition 在线电子书 用户评价

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第二版等中文啊!

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可惜有些章节着墨太少,看的不过瘾

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在图书馆白嫖的早年版本……太好了呜呜呜虽然有几章看不进去但是补了很多的知识点,而且稍微有一点学的东西成体系了的感觉

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第二版等中文啊!

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第二版等中文啊!

Game Engine Architecture, Second Edition 在线电子书 著者简介

Jason Gregory has worked as a professional software engineer since 1994. He got his start in game programming in 1999 at Midway Home Entertainment in San Diego, where he wrote tools and engine code, including the Playstation 2/Xbox animation system for Freaky Flyers, Hydro Thunder 2 and Crank the Weasel. In 2003, Jason moved to Electronic Arts Los Angeles, where he worked on engine and game play technology for Medal of Honor: Pacific Assault and served as a lead engineer during the Medal of Honor: Airborne project. Jason is currently a lead programmer at Naughty Dog Inc., where he most recently completed work on The Last of Us. He also developed engine and gameplay technology for Naughty Dog's Uncharted: Drake's Fortune, Uncharted 2: Among Thieves and Uncharted 3: Drake's Deception, and taught courses in game technology at the University of Southern California.


Game Engine Architecture, Second Edition 在线电子书 图书目录


Game Engine Architecture, Second Edition 在线电子书 pdf 下载 txt下载 epub 下载 mobi 在线电子书下载

Game Engine Architecture, Second Edition 在线电子书 图书描述

A 2010 CHOICE outstanding academic title, this updated book covers the theory and practice of game engine software development. It explains practical concepts and techniques used by real game studios, such as Electronic Arts and Naughty Dog. Suitable for both beginners and seasoned engineers, the text includes all the required mathematical background. Examples are grounded in specific technologies, but the discussions extend beyond any particular engine or API. This edition adds new material, including a chapter on audio.

Game Engine Architecture, Second Edition 在线电子书 下载 mobi epub pdf txt 在线电子书下载

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Game Engine Architecture, Second Edition 在线电子书 读后感

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因为前几年工作当中接触过一些计算机图形方面的基础内容,所以平时闲暇之余对于游戏开发也就有些好奇。年前听说Milo Yip翻译的新书《游戏引擎架构》要上市了,所以就有心想买来一读,满足一下好奇心。除此之外,出于敬仰译者在对待技术方面的严谨态度,除了拜读以外,也希望能...  

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稍微看过一点点的PDF扫描版本,书中的内容性很强,可操作性也很强。果然是获奖的书。可惜啊,买不到,taobao上只有别人代购的。  

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Game Engine Architecture, Second Edition 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2025


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