Game Engine Architecture, Second Edition 在線電子書 圖書標籤: 遊戲開發 遊戲引擎 編程 英文原版 遊戲設計 圖形學 GameEngine C++
發表於2024-10-31
Game Engine Architecture, Second Edition 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024
第二版等中文啊!
評分第二版等中文啊!
評分在圖書館白嫖的早年版本……太好瞭嗚嗚嗚雖然有幾章看不進去但是補瞭很多的知識點,而且稍微有一點學的東西成體係瞭的感覺
評分可惜有些章節著墨太少,看的不過癮
評分可惜有些章節著墨太少,看的不過癮
Jason Gregory has worked as a professional software engineer since 1994. He got his start in game programming in 1999 at Midway Home Entertainment in San Diego, where he wrote tools and engine code, including the Playstation 2/Xbox animation system for Freaky Flyers, Hydro Thunder 2 and Crank the Weasel. In 2003, Jason moved to Electronic Arts Los Angeles, where he worked on engine and game play technology for Medal of Honor: Pacific Assault and served as a lead engineer during the Medal of Honor: Airborne project. Jason is currently a lead programmer at Naughty Dog Inc., where he most recently completed work on The Last of Us. He also developed engine and gameplay technology for Naughty Dog's Uncharted: Drake's Fortune, Uncharted 2: Among Thieves and Uncharted 3: Drake's Deception, and taught courses in game technology at the University of Southern California.
A 2010 CHOICE outstanding academic title, this updated book covers the theory and practice of game engine software development. It explains practical concepts and techniques used by real game studios, such as Electronic Arts and Naughty Dog. Suitable for both beginners and seasoned engineers, the text includes all the required mathematical background. Examples are grounded in specific technologies, but the discussions extend beyond any particular engine or API. This edition adds new material, including a chapter on audio.
稍微看过一点点的PDF扫描版本,书中的内容性很强,可操作性也很强。果然是获奖的书。可惜啊,买不到,taobao上只有别人代购的。
評分首先肯定下翻译,不往大了说,仅在游戏编程领域绝对是翻译的最好的一本。 但是很遗憾本书对于我这种有经验的开发人员来说水分多了点。太多的篇幅去讲语言和数学基础,太多的过时的优化技术。实际上这个世代的机器已经不用太注意CPU和内存方面的优化。开发人员应该更多的关注怎...
評分 評分 評分Game Engine Architecture, Second Edition 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024