MEL Scripting for Maya Animators, Second Edition (The Morgan Kaufmann Series in Computer Graphics) 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024


MEL Scripting for Maya Animators, Second Edition (The Morgan Kaufmann Series in Computer Graphics)

简体网页||繁体网页
Mark R. Wilkins 作者
Morgan Kaufmann
译者
2005-08-08 出版日期
552 页数
USD 60.95 价格
Paperback
丛书系列
9780120887934 图书编码

MEL Scripting for Maya Animators, Second Edition (The Morgan Kaufmann Series in Computer Graphics) 在线电子书 图书标签: mel  编程  tech  maya  Programming  Architecture   


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发表于2024-11-27


MEL Scripting for Maya Animators, Second Edition (The Morgan Kaufmann Series in Computer Graphics) 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

MEL Scripting for Maya Animators, Second Edition (The Morgan Kaufmann Series in Computer Graphics) 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

MEL Scripting for Maya Animators, Second Edition (The Morgan Kaufmann Series in Computer Graphics) 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024



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MEL Scripting for Maya Animators, Second Edition (The Morgan Kaufmann Series in Computer Graphics) 在线电子书 pdf 下载 txt下载 epub 下载 mobi 在线电子书下载

MEL Scripting for Maya Animators, Second Edition (The Morgan Kaufmann Series in Computer Graphics) 在线电子书 图书描述

Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of "MEL Scripting for Maya Animators" earned the reputation as the best introductory book on MEL, Maya's scripting language. Now fully revised and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new ideas on how to use MEL in applications. This new edition has kept the popular style of the first edition that offered very clear explanations of programming concepts to those without programming experience. A generous collection of code examples and Maya scene files is included on the companion Web site. This is a book for animators, artists, game developers, visual effects developers, and technical directors who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools, and solve problems with MEL. It's features include: fully updated with several new chapters; profusely illustrated and includes a companion Web site with numerous code examples and scene files; and, the authors bring their extensive experience in professional production studios to provide expert guidance.

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