Invent Your Own Computer Games With Python

Invent Your Own Computer Games With Python pdf epub mobi txt 电子书 下载 2026

出版者:AlbertSweigart
作者:Al Sweigart
出品人:
页数:438
译者:
出版时间:2010-5-1
价格:GBP 15.74
装帧:Paperback
isbn号码:9780982106013
丛书系列:
图书标签:
  • Python
  • 游戏开发
  • 编程
  • 计算机
  • programming
  • GameDev
  • python
  • 美国
  • Python
  • 编程
  • 游戏开发
  • 自学
  • 计算机
  • 编程入门
  • 趣味编程
  • 电子书
  • 代码学习
  • 实战
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具体描述

“Invent Your Own Computer Games with Python” teaches you computer programming in the Python programming language. Each chapter gives you the complete source code for a new game and teaches the programming concepts from these examples. “Invent with Python” was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has never programmed before. This second edition has revised and expanded content, including using the Pygame library to make games with graphics, animation, and sound.

Unleash Your Inner Game Designer: A Journey into Interactive Worlds with Python Have you ever dreamed of breathing life into your imagination, crafting digital realms where players can explore, challenge themselves, and experience thrilling adventures? This book is your gateway. Forget complex, impenetrable code; we're diving into the vibrant and accessible world of Python to build your very own video games from the ground up. This isn't just about learning to code; it's about learning to create. We'll embark on a hands-on expedition, transforming abstract concepts into tangible, playable experiences. Imagine the satisfaction of seeing your characters move across a screen, responding to player input, and interacting within the universe you've meticulously constructed. That's the power we'll unlock together. Our journey will begin with the fundamental building blocks, ensuring you grasp the core logic that underpins every game. We'll explore how to represent game elements, manage their states, and create the illusion of motion and interaction. You'll learn to think like a game developer, breaking down complex ideas into manageable steps. From simple bounce-and-catch games to more intricate adventures, each project will build upon your growing skillset, providing a solid foundation for increasingly ambitious creations. We'll delve into the art of visual storytelling, learning how to bring your game world to life with graphics. You'll discover techniques for drawing shapes, displaying images, and creating compelling visual effects that captivate players. But it's not just about what players see; it's about what they do. We'll master the nuances of input handling, allowing players to control their avatars with precision and responsiveness. Whether it's keyboard strokes, mouse clicks, or even more sophisticated controls, you'll learn to translate player actions into in-game events. Sound is another crucial element in immersing players in your world. We'll explore how to incorporate audio, adding sound effects that punctuate actions and background music that sets the mood, enhancing the overall player experience. Beyond the mechanics of movement and visuals, we'll tackle the strategic heart of game design: artificial intelligence. You'll learn to imbue your game with intelligent adversaries, helpful allies, or unpredictable challenges that adapt to the player's actions, making each playthrough unique. This book emphasizes a practical, project-driven approach. We won't get lost in theoretical discussions; instead, we'll be actively building. Each chapter will present a new game concept, a fresh challenge, and a set of tools for you to master. You'll be encouraged to experiment, to tweak, and to personalize your creations. The emphasis is on building intuition and problem-solving skills, enabling you to confidently tackle future game development endeavors. You'll encounter concepts such as: Game Loops and Event Handling: The beating heart of any game, this is how your game constantly checks for input, updates its state, and redraws the screen. Sprite and Animation Techniques: Bringing static images to life through movement and sequenced frames. Collision Detection: Enabling your game to understand when objects interact, leading to reactions like scoring, damage, or game over. User Interface (UI) Design: Creating intuitive menus, score displays, and other interactive elements that guide the player. Level Design Principles: Structuring your game world to provide engaging challenges and a satisfying progression. Basic Game Physics: Simulating realistic movement and interactions within your game environment. This book is designed for anyone with a curious mind and a desire to create. No prior programming experience is necessary. We'll start from the very basics, assuming no knowledge of Python. The language itself is celebrated for its readability and ease of use, making it an ideal starting point for aspiring game developers. You'll find yourself quickly grasping its elegant syntax and focusing on the creative aspects of game design. The skills you acquire will extend far beyond just building games. You'll develop logical thinking, problem-solving abilities, and a systematic approach to tackling complex projects – valuable assets in any field. You'll learn to break down abstract ideas into concrete steps, to debug and refine your work, and to persevere through challenges. By the time you complete this journey, you'll possess the knowledge and confidence to: Design and implement a variety of classic game genres. Create your own unique game mechanics and rules. Develop engaging and responsive player controls. Incorporate captivating graphics and sound into your projects. Build rudimentary AI to make your games more dynamic. Understand the fundamental principles of game development. Troubleshoot and debug your own code effectively. This is an invitation to explore your creativity, to experiment, and to discover the immense satisfaction of bringing your own digital worlds to life. So, grab your keyboard, open your mind, and get ready to invent your own unforgettable computer games. The adventure begins now.

作者简介

目录信息

读后感

评分

读中学的时候,除了游戏厅里的投币街机,我第一次见到的游戏机是城里学生带到学校的俄罗斯方块掌机,虽然是现在看起来很简陋的黑白游戏,但那时候足以吸引一群同学围观一个下午。直至上大学及工作前几年,我对电子游戏一直很着迷。后来因为工作和生活的压力,个人空闲时间越来...

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读中学的时候,除了游戏厅里的投币街机,我第一次见到的游戏机是城里学生带到学校的俄罗斯方块掌机,虽然是现在看起来很简陋的黑白游戏,但那时候足以吸引一群同学围观一个下午。直至上大学及工作前几年,我对电子游戏一直很着迷。后来因为工作和生活的压力,个人空闲时间越来...

评分

读中学的时候,除了游戏厅里的投币街机,我第一次见到的游戏机是城里学生带到学校的俄罗斯方块掌机,虽然是现在看起来很简陋的黑白游戏,但那时候足以吸引一群同学围观一个下午。直至上大学及工作前几年,我对电子游戏一直很着迷。后来因为工作和生活的压力,个人空闲时间越来...

评分

读中学的时候,除了游戏厅里的投币街机,我第一次见到的游戏机是城里学生带到学校的俄罗斯方块掌机,虽然是现在看起来很简陋的黑白游戏,但那时候足以吸引一群同学围观一个下午。直至上大学及工作前几年,我对电子游戏一直很着迷。后来因为工作和生活的压力,个人空闲时间越来...

评分

读中学的时候,除了游戏厅里的投币街机,我第一次见到的游戏机是城里学生带到学校的俄罗斯方块掌机,虽然是现在看起来很简陋的黑白游戏,但那时候足以吸引一群同学围观一个下午。直至上大学及工作前几年,我对电子游戏一直很着迷。后来因为工作和生活的压力,个人空闲时间越来...

用户评价

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这本书给我带来了一个全新的视角,让我能够深入了解编程的奇妙世界,而且是以一种非常有趣且引人入胜的方式。我一直对游戏开发充满兴趣,但总觉得门槛很高,不知道从何下手。这本书就像一位循循善诱的老师,它没有上来就抛出晦涩难懂的概念,而是从最基础的Python语言入手,通过一个个生动形象的游戏案例,将编程的逻辑和技巧娓娓道来。我特别喜欢作者在讲解过程中穿插的那些关于游戏设计的思考,让我不仅仅学会了写代码,更学会了如何构思一个好玩的游戏。那些小项目,从简单的猜数字到更复杂的打砖块,每一个都让我成就感爆棚。更重要的是,这本书鼓励我“Invent Your Own”,这不仅仅是写代码,更是一种创造力的释放。我开始尝试修改书中的代码,加入自己的想法,甚至开始构思完全属于自己的游戏。这种学习过程让我觉得非常充实和有意义,完全不像是在“学习”,更像是在“玩”,但效果却比任何枯燥的书本都好。它的排版也很清晰,代码示例一目了然,即使我是编程新手,也能很快跟上节奏。

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这本书的价值在于它提供了一种“做中学”的最佳实践。它没有把你淹没在理论的海洋里,而是让你立刻动手,通过一个个小型项目来巩固和理解抽象的概念。我印象特别深刻的是,在构建一个简单的平台跳跃游戏时,我需要处理角色的移动、跳跃、重力以及平台之间的交互。这些看似复杂的元素,在作者的引导下,被分解成了一系列清晰可执行的代码块。我学到了如何用循环来处理多帧动画,如何用条件判断来响应玩家的输入,以及如何巧妙地利用坐标系来控制对象的位置。这本书教会了我一种解决问题的思维方式:将复杂问题拆解成小模块,逐个击破,然后将它们有机地组合起来。这种能力,对于我在今后的编程学习和实际项目中,无疑是至关重要的。它让我不再畏惧那些看似庞大和难以理解的程序,而是能够自信地去分析和构建。

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这本书的另一个亮点在于它的实践性和前瞻性。虽然是用Python这样一个相对容易上手的语言来讲解,但它所涉及的游戏开发原理和方法,却是可以迁移到更广泛的领域。我从中学到的游戏循环、事件处理、图形渲染等概念,即使我将来转向其他游戏引擎或开发语言,也会觉得似曾相识,并且能够更快地适应。而且,这本书的例子都是非常经典的游戏类型,这让我对游戏设计的核心流程有了更直观的理解。它不仅仅是一本技术教程,更像是一个游戏开发的入门指南,让我看到了一个完整游戏从概念到实现的整个过程。我非常欣赏作者在讲解中对细节的关注,那些细微的调整如何影响游戏的体验,让我对编程的严谨性和艺术性都有了更深的认识。

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我必须说,这本书的魅力远不止于它表面的“制作游戏”这个主题。它更像是一把解锁我对计算机科学产生深刻理解的钥匙。作者在引导读者构建游戏的过程中,巧妙地融入了大量的编程概念,比如变量、循环、条件判断、函数,甚至还有一些面向对象编程的思想,但这一切都包裹在游戏逻辑的乐趣之中,让你在不知不觉中掌握了这些核心知识。我记得在实现一个碰撞检测功能时,我卡了好久,但作者提供的思路和逐步解析,让我醍醐灌顶。那种“豁然开朗”的感觉,是任何理论教学都无法比拟的。而且,这本书的语言风格非常平易近人,没有那种高高在上的学术腔调,就像是和一位经验丰富的朋友在交流。它不仅仅是教会你“怎么做”,更重要的是让你理解“为什么这么做”,这对于建立扎实的编程基础至关重要。我现在看其他编程相关的资料,都会觉得受益匪浅,因为这本书已经为我打下了坚实的地基。

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我一直觉得,好的编程书不仅仅是提供代码,更应该激发读者的内在驱动力。而这本书,恰恰做到了这一点。它并没有仅仅满足于教你复制粘贴代码,而是不断地鼓励你去思考“如何做得更好”,去“Invent Your Own”。在完成一个基础的游戏框架后,作者会提供各种各样的挑战和扩展思路,比如如何添加音效、如何引入更多的敌人、如何设计更复杂的关卡等等。这些都像是在我的脑海里播下了创意的种子,让我迫不及待地想要去尝试,去实现。我发现,自己开始主动去查阅Python的文档,去学习新的库,去探索更高级的编程技巧,这一切都是源于这本书带给我的那种“创造的乐趣”和“解决问题的成就感”。它不仅仅是教会了我编程,更点燃了我对技术探索的热情。

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写给小学生的 写得好

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很cute,适合初学者

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很cute,适合初学者

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很cute,适合初学者

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很cute,适合初学者

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