Rise of the Videogame Zinesters

Rise of the Videogame Zinesters pdf epub mobi txt 电子书 下载 2025

出版者:Seven Stories Press
作者:Anna Anthropy
出品人:
页数:208
译者:
出版时间:2012-3-20
价格:USD 14.95
装帧:Paperback
isbn号码:9781609803728
丛书系列:
图书标签:
  • GameDesign
  • 遊戲學
  • 游戏设计
  • 游戏
  • game
  • 近期待讀科技書
  • 计算机
  • 游戏研究
  • 视频游戏
  • 文化
  • 爱好者
  • 数字媒体
  • 科技史
  • 流行文化
  • 游戏产业
  • 互动艺术
  • 虚拟世界
  • 用户体验
想要找书就要到 图书目录大全
立刻按 ctrl+D收藏本页
你会得到大惊喜!!

具体描述

Part critical essay, part manifesto, part DIY guide, and altogether unprecedented, Rise of the Videogame Zinesters shows why the multi-billion dollar videogame industry needs to change—and how a new generation of artists can change it. Indie game designer extraordinaire Anna Anthropy makes an ardent plea for the industry to move beyond the corporate systems of production and misogynistic culture and to support games that represent a wider variety of human experiences.

Rise of the Videogame Zinesters is a call to arms for anyone who's ever dreamed of making their own games. Anna’s guide to game design encourages budding designers to bring their unique backgrounds and experiences to their creations and widen the playing field of an industry that has for too long catered to an adolescent male consumer base. Anna’s newest game, Dys4ia, an autobiographical game about her experiences with hormone replacement therapy, has been featured in The Penny Arcade, IndieGames, and TigSource.

作者简介

Anna Anthropy is a prolific game developer and critic and is the creator of Calamity Annie, Mighty Jill Off, and Lesbian Spider Queens of Mars among many other games, which are available on her website, www.auntiepixelante.com. She lives in Oakland, California, with her pet girlmonster and two lovely cats.

目录信息

"When Anna Anthropy thinks of video games, she sees the potential to transform a genre. Anthropy show[s] us how the medium can be used for a greater good.”
—Huffington Post
“Rise of the Videogame Zinesters is about education. It is a how-to, indie history lesson, design theory 101, a manifesto, and, surprisingly, as memoir. It serves as an entry into the importance of games and how to make them. But it also is about why making them for ourselves is important.”
—Popular Science
“Anna Anthropy's forthcoming book Rise of the Videogame Zinesters is about the personal potential of games—how simple tools allow all kinds of people to tell their own stories interactively. But it's also a clever, thoughtful examination on game design, and why the medium is important and interesting.”
—JoyStiq
“Anna Anthropy is an independent videogame designer and critic, and a key personality in the ongoing paradigm shift that is slowly changing the way videogames are understood, by creators and players, and by the wider culture.”
—Patrick Alexander, Eegra.com
“These days, everybody can make and distribute a photograph, or a video, or a book. Rise of the Videogame Zinesters shows you that everyone can make a videogame, too. But why should they? For Anna Anthropy, it's not for fame or for profit, but for the strange, aimless beauty of personal creativity.”
—Ian Bogost, Director, Graduate Program in Digital Media, Georgia Institute of Technology
"Free of the constraints the giant studios labour under, one- and two-person teams are using an artisinal approach to make deeply personal and innovative videogames. Rise is a great guidebook to understanding—and more importantly, participating in—this dynamically evolving culture."
—Jim Munroe, co-founder of the Hand Eye Society and the Difference Engine Initiative
“Once upon a time, the game industry was a fervent of creativity, as innovators explored the potential offered by the new technology of home computing; today, it is a lackluster, thud-and-blunder torrent of commercial dross, selling to a diminishing audience of young males. Here, Anna Anthropy demonstrates how people from every background and walk of life are breaking free of the commercial cowardice of major publishers, and bringing their individual visions of the game to life -- and perhaps more importantly, pointing you to tools and ideas that will, should you so choose, allow you to create your own games. If game design is to be an art, as those of us who love games fervently hope, it must be rescued from its crushing commercial pressures. You can be a part of its future.”
—Greg Costikyan, Senior Game Designer, Disney Playdom
"Anna gives the world of video games a crucial perspective from her seat of authority within outsider culture, and illustrates how essential it is for the space to empower
voices of all kinds if it is to evolve."
—Leigh Alexander, game critic
"You would expect outspoken game designer and polemicist Anna Anthropy's first book to be controversial. You might not expect it to be so heartfelt—even inspirational. Equal parts autobiography, ethnography, and how-to manual, this book concisely makes the case for the unique power of "zinester" games—independent video games made primarily by one person. For newcomers to video games, it's a great introduction; for established video game designers, it's a wake-up call. If you're teaching a course about video game culture or video game design, this book deserves a spot on your syllabus."
—Adam Parrish, NYU's Interactive Telecommunication Program (Tisch School of the Arts), and author of the ZZT game "Winter"
· · · · · · (收起)

读后感

评分

评分

评分

评分

评分

用户评价

评分

“If people don’t take videogames seriously, it’s because, as an art form, they tell us very little about ourselves, so far.” - Anna Antropy

评分

“If people don’t take videogames seriously, it’s because, as an art form, they tell us very little about ourselves, so far.” - Anna Antropy

评分

一本文字非常具有感染力的独立游戏开发入门指南。作者不断的在强调游戏作为媒介题材应当更加开放。因此书中介绍了一些相对门槛较低的开发工具及介绍了一些简易的开放方法来帮助更多的人来创作更具多样的性的游戏。(不过书中介绍的工具相较目前有些过时)

评分

“If people don’t take videogames seriously, it’s because, as an art form, they tell us very little about ourselves, so far.” - Anna Antropy

评分

“If people don’t take videogames seriously, it’s because, as an art form, they tell us very little about ourselves, so far.” - Anna Antropy

本站所有内容均为互联网搜索引擎提供的公开搜索信息,本站不存储任何数据与内容,任何内容与数据均与本站无关,如有需要请联系相关搜索引擎包括但不限于百度google,bing,sogou

© 2025 book.wenda123.org All Rights Reserved. 图书目录大全 版权所有