Computer Graphics Through OpenGL 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024


Computer Graphics Through OpenGL

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Sumanta Guha 作者
Chapman and Hall/CRC
譯者
2010-9-29 出版日期
888 頁數
USD 99.95 價格
Hardcover
叢書系列
9781439846209 圖書編碼

Computer Graphics Through OpenGL 在線電子書 圖書標籤: 圖形學  Graphics  OpenGL  計算機科學  計算  Through  Computer  英文原版   


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Computer Graphics Through OpenGL 在線電子書 epub 下載 mobi 下載 pdf 下載 txt 下載 2024

Computer Graphics Through OpenGL 在線電子書 epub 下載 pdf 下載 mobi 下載 txt 下載 2024

Computer Graphics Through OpenGL 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024



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Computer Graphics Through OpenGL 在線電子書 著者簡介

Sumanta Guha is an associate professor in the Computer Science and Information Management Program at the Asian Institute of Technology in Thailand. He earned his Ph.D. in computer science from the University of Michigan, Ann Arbor, and taught at the University of Wisconsin in Milwaukee. Dr. Guha’s research interests encompass computational geometry, computer graphics, computational topology, robotics, and data mining.


Computer Graphics Through OpenGL 在線電子書 著者簡介


Computer Graphics Through OpenGL 在線電子書 pdf 下載 txt下載 epub 下載 mobi 在線電子書下載

Computer Graphics Through OpenGL 在線電子書 圖書描述

From geometric primitives to animation to 3D modeling to lighting and shading, Computer Graphics Through OpenGL: From Theory to Experim ents is a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL Application Programming Interface (API) to program 3D applications.

Forming the undergraduate core of the book, the first fourteen chapters cover the concepts fundamental to 3D computer graphics and illustrate how to code fairly sophisticated 3D scenes and animation, including games and movies. The remaining chapters explore more advanced topics, such as the structure of curves and surfaces, applications of projective spaces and transformations, and programmable graphics pipelines.

This textbook uses a hands-on, interactive approach that mixes theory and coding. Designed to be followed with a computer handy, the text makes the theory accessible by having students run clarifying code.

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