3D Game Engine Design 在線電子書 圖書標籤: 遊戲引擎 game 3d engine 計算機,技術,3D 計算機圖形學 技術 to
發表於2025-01-28
3D Game Engine Design 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2025
最早看的電子版,對入門實在太適閤瞭,主要看框架,很多細節技術已經落伍瞭
評分寫挺好的,就是舊瞭點,第二版應該比較好。
評分最早看的電子版,對入門實在太適閤瞭,主要看框架,很多細節技術已經落伍瞭
評分寫挺好的,就是舊瞭點,第二版應該比較好。
評分最早看的電子版,對入門實在太適閤瞭,主要看框架,很多細節技術已經落伍瞭
Now considered an essential reference in the game industry, 3D Game Engine Design is the first book to go beyond basic descriptions of algorithms and accurately demonstrate the complex engineering process required to design and build a real-time graphics engine to support physical realism. Faster algorithms will always win out over faster processors and assembly-language optimization techniques. Implementing those algorithms, however, can be a challenge for even experienced programmers.
This book provides rigorous explanations and derivations of all the essential concepts and techniques. Ideas are revealed step by step with numerous code examples and illustrations. Source code implementations are included on the companion CD-ROM to help you understand the full progression from idea, to algorithm, to working code. Since algorithms are not used in isolation, the source code for a complete engine is provided to bring crucial context to the implementations. This book and CD-ROM offer the most comprehensive professional reference available for the development of 3D game engines.
*Designed for professionals working in game development, simulation, scientific visualization, or virtual worlds.
*Written by a respected game engineer and designer of a leading commercial game engine.
*Thoroughly describes the algorithmsfully implemented in working codethat are the key to writing the fastest, most efficient code possible.
*Provides source code for Windows 95/98/NT/2000, Linux/Unix, and Macintosh platforms.
这本书比较全面的讲述了和游戏渲染引擎相关的基础概念,方法以及主流技术。 作者是相当的不厌其烦的解释了很多细节。对于没有基础的读者来说是非常重要的,但是对于比较有经验的读者来说显的有些啰唆。 其中1-3章节属于是一些背景知识和基础概念的补习,在opengl的红宝书第七...
評分技术很老了,符合我国国情。没有涉及组织管理effect或着色器的部分。另外书名起得好,书写的也不错。暂时找不到更好的书了。
評分中文翻译版错误太多, 部分总结如下 P19, Q = A(P) 是数据点之间的映射转换 P26, 公式 2.49 后面部分错误, 看英文版 P37, 公式 2.70 两向量间有等号 继续... 11111111111111111111111111111111111111111111111111111111111111111
評分自己的3d引擎写了一半才发现还是需要丰富全套知识,在对比了n多书后,发现还是这本书最适合我看...内容非常的深入,总是能找到自己想要找的东西
評分自己的3d引擎写了一半才发现还是需要丰富全套知识,在对比了n多书后,发现还是这本书最适合我看...内容非常的深入,总是能找到自己想要找的东西
3D Game Engine Design 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2025