Instructional Technology and Media for Learning (8th Edition) 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024


Instructional Technology and Media for Learning (8th Edition)

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Sharon E. Smaldino 作者
Prentice Hall
译者
2004-07-08 出版日期
432 页数
USD 82.67 价格
Paperback
丛书系列
9780131136823 图书编码

Instructional Technology and Media for Learning (8th Edition) 在线电子书 图书标签: 教学设计  D教育   


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Instructional Technology and Media for Learning, Eighth Edition, presents a complete range of technology and media formats in terms of how they can be integrated into classroom instruction using the ASSURE model of lesson planning. Written from the viewpoint of the teacher, the text shows specifically and realistically how technology and media fit into the daily life of the classroom. This book is intended for educators at all levels who place a high value on successful learning. Its purpose is to help them incorporate technology and media into their repertoire to use them as teaching tools and to guide students in using them as learning tools. We draw examples from elementary, secondary, and post-secondary education, as well as corporate training and development, because we know that instructors in these different settings have found previous editions of this book useful in their work. This new edition is necessitated by the amazing pace of innovation in all aspects of technology, particularly in those related to computers and computer networks, and especially the Internet. In the few years since the seventh edition, the digitization of information has accelerated rapidly and so has school use of new telecommunications resources, such as the Web. Our Approach We share a number of convictions that underlie every edition of this textbook. First, we believe in an eclectic approach to the design of instruction. Advocates cite an abundance of theories and philosophies in support of different approaches to instruction behaviorist, cognitivist, constructivist, and so on. We view these contending theoretical positions as differing perspectives different vantage points-from which to examine the complex world of teaching and learning. We value each of them and feel that each is reflected in the guidance we offer. Second, we have a balanced posture regarding the role of technology in instruction. Because of this perspective we consider each technology in light of its advantages, limitations, and range of applications. No technology can be described solely as being either "good" or "bad," so we strive to give a balanced treatment to the hard and soft technologies, as well as to the simpler and more sophisticated media. Third, we believe in the possibility of a rapprochement between the humanistic and technological traditions in education. We contend that technology and humanism are two separable dimensions. We demonstrate in Chapter 1 that it's easy to describe instructional arrangements that are high on both dimensions or low on both dimensions, as well as high on one and low on the other. We view them as complementary concepts. Fourth, we believe that technology can best be integrated into instruction when viewed from the perspective of the teacher rather than that of the technologist. Therefore, throughout the book we attempt to approach technology and media solutions in terms of the day-to-day challenges of teachers and to avoid technical jargon as much as possible. Our examples deal with real, everyday teaching issues, in real content areas, involving real technology and media. New Conceptual Framework The first edition of this text introduced the ASSURE model a procedural guide for incorporating technology and media into instruction. Now, in the eighth edition, in order to fully and clearly illustrate how the ASSURE model can be used in instructional practice, we introduce the ASSURE Case Framework. This framework, in Chapters 4 through 12, shows how technology looks when effectively integrated into instruction; explains chapter content in light of the ASSURE model and effective instructional practice; illustrates how to integrate technology into lessons according to principles of effective instruction; provides clear examples of effective lessons using the ASSURE model; and offers opportunities for you to learn how to create effective lessons using the ASSURE model. This ASSURE Case Framework consists of the four following key elements: ASSURE Case Challenge. The Blueprints from the seventh edition have been reorganized to reflect a case-study approach for each of the media chapters. Engaging case scenarios are introduced at the beginning of Chapters 4-12 to illustrate how technology and media can be integrated into learning activities. ASSURE Case Connection. This feature provides questions throughout the chapter to encourage readers to connect the chapter content to the ASSURE Case Challenge and classroom practice. ASSURE Case in Practice. An expanded ASSURE Case Challenge, this end-of-chapter feature provides readers with a complete classroom example of technology integration using the ASSURE model. Create Your Own ASSURE Lesson. After experiencing a full ASSURE Case in Practice, you can create your own lesson plan using the ASSURE model and scenarios provided on the Companion Website at [A HREF="http://www.prenhall.com/smaldino"> www.prenhall.com/smaldino or your own available classroom situation. Also New to This Edition Not only have we updated the technological information and methodological perspectives, but we have made a number of other changes. New organization. The text has been reorganized into sections to facilitate understanding of chapter content. The chapters have been clustered, acknowledging the relationship of their themes. Computer-based technology chapters have been moved to an earlier location in the text based on suggestions by a number of users. Skill Builder Exercises/Tutorials. Located on this text's Companion Website ( www.prenhall.com/smaldino ), these practical tutorial and skill building activities give students a hands-on experience that build students' skills using popular software and hardware applications such as word processing, presentation software, spreadsheets, database applications, desktop publishing, Web page development and design, and bulletin board construction. Activities for these applications allow you to develop actual samples to use in P-12 classrooms. New color photographs and drawings. More than 300 photographs and drawings are now presented in full color. Updated Classroom Link. Building on the ASSURE Case Framework in the text, the "Classroom Link Portfolio" CD-ROM that accompanies the text has been significantly updated and expanded with a new, user-friendly design interface with the goal to develop artifacts for an on-going professional portfolio. You have the opportunity to build lesson plans using the ASSURE model, evaluate technology resources using Selection Rubrics that are available on the CD-ROM, and create records of activities as they complete the end-of-chapter portfolio projects. All of these CD-ROM activities are aligned with ISTE/NETS Standards. This CDROM is packaged in the back of this book. Classroom examples. We provide more examples of specific classroom applications of media and technologies across grade levels and subjects. Media specialists' role. We have made a special effort to draw the connections between the roles of teachers and school media specialists, portraying them as highly complementary and interdependent. Expanded Companion Website. The Companion Website (CW), at www.prenhall.com/smaldino , has been expanded and is integrated with the text and the CD-ROM to create a complete learning package. Additions include portfolio activities, Web-based activities, and skill builder exercises/tutorials, among other features. See the section titled "CW Resources for the Student" on page x for detailed CW content. Text Organization The book begins with a visual introduction a series of vignettes that depict the many applications of technology and media in enhancing learning and is divided into five parts organized by themes. Part 1: Learning Foundations. This first section contains four chapters devoted to discussion of learning and the design of instruction to enhance learning. Chapter 1 discusses instructional technology, media, and learning. It identifies the purposes served by technology and media and provides theoretical grounding in communications and in the psychology of learning and instruction. Chapter 2 introduces the concept of instructional systems and describes programmed instruction, programmed tutoring, learning centers, cooperative groups, games, and simulations. Chapter 3 presents the ASSURE model for instructional planning. Readers who are already familiar with lesson planning procedures will find the ASSURE model more congenial than the more technical models associated with full-fledged instructional design. This chapter also presents general procedures for appraising, selecting, and using technology and media. Chapter 4 examines principles and procedures of visual design, an important foundation for use of visual media discussed in other chapters. Part 2: Digital Environments. The four chapters in this section explore the use of digital environments for learning. Chapters 5 and 6 focus on computer-based technologies, including computer-assisted instruction, integrated learning systems, computers as student tools, multimedia, and hypermedia. Distance education is the focus of Chapter 7, with particular attention paid to online technologies, distance learning issues, broadcast radio and television, as well as audio and video teleconferencing. Chapter 8 focuses on online learning and the use of computer networks, including the Internet, the World Wide Web, intranets, wide area networks (WANs), and local area networks (LANs), to facilitate electronic learning. Part 3: Traditional Media. The four chapters in this section focus on those media that have been used in learning settings for many years. Instructional materials and displays are described in Chapter 9. Topics include manipulatives, multimedia kits, field trips, printed materials, free and inexpensive materials, and display surfaces. Chapters 10 through 12 treat the common formats of media. Chapter 10 deals with visual media. Chapter 11 features audio media and the listening process. Video is e...

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