Shaders for Game Programmers and Artists

Shaders for Game Programmers and Artists pdf epub mobi txt 电子书 下载 2025

出版者:Course Technology PTR
作者:Sebastien St-Laurent
出品人:
页数:512
译者:
出版时间:May 13, 2004
价格:$39.99
装帧:Paperback
isbn号码:9781592000920
丛书系列:
图书标签:
  • shader 
  • 游戏开发 
  • 图形学 
  • Graphics 
  • 计算机图形学 
  • 游戏编程 
  • Shader 
  • 计算机 
  •  
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Book Description

"Shaders for Game Programmers and Artists"?the title says it all. This book does something that other shader books don?t. It focuses solely on shaders and their creation. You?ll use ATI?s RenderMonkey platform, giving you an easy-to-use framework for shader development and allowing you to focus your energy on shader development rather than the development of framework applications. Cover simple techniques, from the basics of color filters to more advanced topics, such as depth of field, heat shimmer, and high-dynamic range rendering. Extensive exercises at the end of each chapter allow you to test your skills by expanding upon the shader you?ve just developed. Whether you are an engineer or a technically minded artist, you?ve finally found the ideal guide for mastering shaders!

From the Author

Programmable shaders are the best and latest in the computer graphic industry. With the latest generations of video cards out there developed by ATI Technologies and nVidia, it is now possible to draw interactive scenes on a computer with an unsurpassed realism. With the current rate of advancement in this field, it is only a matter of years before the quality of graphics generated matches the visuals in some of most recent Hollywood movies such as "I, ROBOT" or "Spider Man 2". Some of the most anticipated video games this year, such as Doom 3, HALO 2 and Half-Life 2, take full advantage these cards and I wanted to show my readers exactly how easily it could be done.

Most books out there which cover the topic of programmable shaders also covered broadly the topic of computer graphics. I wanted to do something different and focus in-depth on the specific topic of programmable shaders. To accomplish this, I have taken advantage of a tool called RenderMonkey, developed by ATI Technologies, to quickly prototype shaders and spend less time worrying about the other aspects of computer graphics.

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入门实时图形开发的最佳书籍,有助培养图形兴趣

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shader 入门不错的一本书,不过基本是在rendermonkey下作业。。所以说更适合的是专门的shader程序员

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入门了!入门了 !

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虽然书中错误不少,但是暇不掩瑜,确然是一本shader入门的佳作。

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入门了!入门了 !

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