Shaders for Game Programmers and Artists 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024


Shaders for Game Programmers and Artists

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Sebastien St-Laurent 作者
Course Technology PTR
譯者
May 13, 2004 出版日期
512 頁數
$39.99 價格
Paperback
叢書系列
9781592000920 圖書編碼

Shaders for Game Programmers and Artists 在線電子書 圖書標籤: shader  遊戲開發  圖形學  Graphics  計算機圖形學  遊戲編程  Shader  計算機   


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發表於2024-06-27

Shaders for Game Programmers and Artists 在線電子書 epub 下載 mobi 下載 pdf 下載 txt 下載 2024

Shaders for Game Programmers and Artists 在線電子書 epub 下載 pdf 下載 mobi 下載 txt 下載 2024

Shaders for Game Programmers and Artists 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024



Shaders for Game Programmers and Artists 在線電子書 用戶評價

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雖然書中錯誤不少,但是暇不掩瑜,確然是一本shader入門的佳作。

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看瞭1/4,有機會再拜讀……

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簡單易懂的魔法入門書籍XD

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入門實時圖形開發的最佳書籍,有助培養圖形興趣

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我的shader啓濛書,Very nice

Shaders for Game Programmers and Artists 在線電子書 著者簡介


Shaders for Game Programmers and Artists 在線電子書 著者簡介


Shaders for Game Programmers and Artists 在線電子書 pdf 下載 txt下載 epub 下載 mobi 在線電子書下載

Shaders for Game Programmers and Artists 在線電子書 圖書描述

Book Description

"Shaders for Game Programmers and Artists"?the title says it all. This book does something that other shader books don?t. It focuses solely on shaders and their creation. You?ll use ATI?s RenderMonkey platform, giving you an easy-to-use framework for shader development and allowing you to focus your energy on shader development rather than the development of framework applications. Cover simple techniques, from the basics of color filters to more advanced topics, such as depth of field, heat shimmer, and high-dynamic range rendering. Extensive exercises at the end of each chapter allow you to test your skills by expanding upon the shader you?ve just developed. Whether you are an engineer or a technically minded artist, you?ve finally found the ideal guide for mastering shaders!

From the Author

Programmable shaders are the best and latest in the computer graphic industry. With the latest generations of video cards out there developed by ATI Technologies and nVidia, it is now possible to draw interactive scenes on a computer with an unsurpassed realism. With the current rate of advancement in this field, it is only a matter of years before the quality of graphics generated matches the visuals in some of most recent Hollywood movies such as "I, ROBOT" or "Spider Man 2". Some of the most anticipated video games this year, such as Doom 3, HALO 2 and Half-Life 2, take full advantage these cards and I wanted to show my readers exactly how easily it could be done.

Most books out there which cover the topic of programmable shaders also covered broadly the topic of computer graphics. I wanted to do something different and focus in-depth on the specific topic of programmable shaders. To accomplish this, I have taken advantage of a tool called RenderMonkey, developed by ATI Technologies, to quickly prototype shaders and spend less time worrying about the other aspects of computer graphics.

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