Game Physics Engine Development 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024


Game Physics Engine Development

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Ian Millington 作者
CRC Press
譯者
2007-3-7 出版日期
480 頁數
USD 56.95 價格
Hardcover
叢書系列
9780123694713 圖書編碼

Game Physics Engine Development 在線電子書 圖書標籤: 遊戲開發  Physics  game  Graphics  計算機圖形學  物理  計算機  英文版   


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發表於2024-06-30

Game Physics Engine Development 在線電子書 epub 下載 mobi 下載 pdf 下載 txt 下載 2024

Game Physics Engine Development 在線電子書 epub 下載 pdf 下載 mobi 下載 txt 下載 2024

Game Physics Engine Development 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024



Game Physics Engine Development 在線電子書 用戶評價

評分

榮幸讀過,但是好多不太懂

評分

榮幸讀過,但是好多不太懂

評分

physics和dynamics的入門書。省去瞭比較復雜的睏難的細節。在windows下有完整的簡單示例程序。

評分

適閤初學者

評分

遊戲引擎開發

Game Physics Engine Development 在線電子書 著者簡介


Game Physics Engine Development 在線電子書 著者簡介


Game Physics Engine Development 在線電子書 pdf 下載 txt下載 epub 下載 mobi 在線電子書下載

Game Physics Engine Development 在線電子書 圖書描述

在綫閱讀本書

Simulating physics helps cutting-edge games distinguish themselves by making virtual objects behave as we expect them to in the real world. Physics engines are the software programs that run these simulations. Building an engine is difficult, however. There are a large number of new developers (and hobbyists) coming into this market who need help through this complex process. Current introductory books are inadequate; they don't bring enough real-world programming experience to the task. There is a need for an introductory book on game physics with solid coding guidance but which limits the math content. Ian Millington brings his extensive professional programming experience to this problem. He has developed games since 1987, has studied AI and mathematics at the PhD level, and founded Mindlathe Ltd., a company that designed and built commercial physics engines. Physics Engine Development carefully describes each step in the creation of a robust, usable physics engine. It introduces the mathematical concepts in a clear and simple manner, keeping to high school level topics and building a physics code library as it goes. Each new concept is explained in diagrams and code to make sure that even the most novice of game programmers understands. The companion CD-ROM includes the source code for a complete physics engine of commercial quality. This book will serve as a introduction to more mathematically advanced books on game physics, such as Dave Eberly's Game Physics.

* Uses only high school algebra

* Shows how to build a complete system based on professional principles

* CD-ROM with C++ source code for a full commercial-quality physics engine

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Game Physics Engine Development 在線電子書 讀後感

評分

看这本书一定要对照着作者github上的源码[https://github.com/idmillington/cyclone-physics/]来看。 由于作者本人已经太长时间不更新代码,也不再回应issue,但是幸而给出了windows环境下demo的可执行文件,所以建议读者只看看代码学习下思路即可,不要再在尝试把代码跑起来这...

評分

看这本书一定要对照着作者github上的源码[https://github.com/idmillington/cyclone-physics/]来看。 由于作者本人已经太长时间不更新代码,也不再回应issue,但是幸而给出了windows环境下demo的可执行文件,所以建议读者只看看代码学习下思路即可,不要再在尝试把代码跑起来这...

評分

看这本书一定要对照着作者github上的源码[https://github.com/idmillington/cyclone-physics/]来看。 由于作者本人已经太长时间不更新代码,也不再回应issue,但是幸而给出了windows环境下demo的可执行文件,所以建议读者只看看代码学习下思路即可,不要再在尝试把代码跑起来这...

評分

看这本书一定要对照着作者github上的源码[https://github.com/idmillington/cyclone-physics/]来看。 由于作者本人已经太长时间不更新代码,也不再回应issue,但是幸而给出了windows环境下demo的可执行文件,所以建议读者只看看代码学习下思路即可,不要再在尝试把代码跑起来这...

評分

看这本书一定要对照着作者github上的源码[https://github.com/idmillington/cyclone-physics/]来看。 由于作者本人已经太长时间不更新代码,也不再回应issue,但是幸而给出了windows环境下demo的可执行文件,所以建议读者只看看代码学习下思路即可,不要再在尝试把代码跑起来这...

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