Game Physics Engine Development

Game Physics Engine Development pdf epub mobi txt 電子書 下載2025

出版者:CRC Press
作者:Ian Millington
出品人:
頁數:480
译者:
出版時間:2007-3-7
價格:USD 56.95
裝幀:Hardcover
isbn號碼:9780123694713
叢書系列:
圖書標籤:
  • 遊戲開發 
  • Physics 
  • game 
  • Graphics 
  • 計算機圖形學 
  • 物理 
  • 計算機 
  • 英文版 
  •  
想要找書就要到 圖書目錄大全
立刻按 ctrl+D收藏本頁
你會得到大驚喜!!

在綫閱讀本書

Simulating physics helps cutting-edge games distinguish themselves by making virtual objects behave as we expect them to in the real world. Physics engines are the software programs that run these simulations. Building an engine is difficult, however. There are a large number of new developers (and hobbyists) coming into this market who need help through this complex process. Current introductory books are inadequate; they don't bring enough real-world programming experience to the task. There is a need for an introductory book on game physics with solid coding guidance but which limits the math content. Ian Millington brings his extensive professional programming experience to this problem. He has developed games since 1987, has studied AI and mathematics at the PhD level, and founded Mindlathe Ltd., a company that designed and built commercial physics engines. Physics Engine Development carefully describes each step in the creation of a robust, usable physics engine. It introduces the mathematical concepts in a clear and simple manner, keeping to high school level topics and building a physics code library as it goes. Each new concept is explained in diagrams and code to make sure that even the most novice of game programmers understands. The companion CD-ROM includes the source code for a complete physics engine of commercial quality. This book will serve as a introduction to more mathematically advanced books on game physics, such as Dave Eberly's Game Physics.

* Uses only high school algebra

* Shows how to build a complete system based on professional principles

* CD-ROM with C++ source code for a full commercial-quality physics engine

具體描述

讀後感

評分

看这本书一定要对照着作者github上的源码[https://github.com/idmillington/cyclone-physics/]来看。 由于作者本人已经太长时间不更新代码,也不再回应issue,但是幸而给出了windows环境下demo的可执行文件,所以建议读者只看看代码学习下思路即可,不要再在尝试把代码跑起来这...

評分

看这本书一定要对照着作者github上的源码[https://github.com/idmillington/cyclone-physics/]来看。 由于作者本人已经太长时间不更新代码,也不再回应issue,但是幸而给出了windows环境下demo的可执行文件,所以建议读者只看看代码学习下思路即可,不要再在尝试把代码跑起来这...

評分

看这本书一定要对照着作者github上的源码[https://github.com/idmillington/cyclone-physics/]来看。 由于作者本人已经太长时间不更新代码,也不再回应issue,但是幸而给出了windows环境下demo的可执行文件,所以建议读者只看看代码学习下思路即可,不要再在尝试把代码跑起来这...

評分

看这本书一定要对照着作者github上的源码[https://github.com/idmillington/cyclone-physics/]来看。 由于作者本人已经太长时间不更新代码,也不再回应issue,但是幸而给出了windows环境下demo的可执行文件,所以建议读者只看看代码学习下思路即可,不要再在尝试把代码跑起来这...

評分

看这本书一定要对照着作者github上的源码[https://github.com/idmillington/cyclone-physics/]来看。 由于作者本人已经太长时间不更新代码,也不再回应issue,但是幸而给出了windows环境下demo的可执行文件,所以建议读者只看看代码学习下思路即可,不要再在尝试把代码跑起来这...

用戶評價

评分

榮幸讀過,但是好多不太懂

评分

遊戲引擎開發

评分

遊戲引擎開發

评分

我完整讀過的第一本英文書籍,這本書非常好,非常適閤物理引擎的入門者。當然英文水平需要一定。四級就夠瞭。

评分

我完整讀過的第一本英文書籍,這本書非常好,非常適閤物理引擎的入門者。當然英文水平需要一定。四級就夠瞭。

本站所有內容均為互聯網搜索引擎提供的公開搜索信息,本站不存儲任何數據與內容,任何內容與數據均與本站無關,如有需要請聯繫相關搜索引擎包括但不限於百度google,bing,sogou

© 2025 qciss.net All Rights Reserved. 小哈圖書下載中心 版权所有