Badass: Making Users Awesome

Badass: Making Users Awesome pdf epub mobi txt 电子书 下载 2025

出版者:O'Reilly Media
作者:Kathy Sierra
出品人:
页数:304
译者:
出版时间:2015-2-23
价格:USD 26.99
装帧:Paperback
isbn号码:9781491919019
丛书系列:
图书标签:
  • 设计
  • 产品
  • 思维
  • 商业
  • 用户体验
  • 成长
  • product
  • 管理
  • 用户体验
  • 用户赋能
  • 设计思维
  • 产品设计
  • 用户研究
  • 行为心理学
  • 人机交互
  • 可用性
  • 用户至上
  • 增长黑客
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具体描述

Imagine you’re in a game with one objective: a bestselling product or service. The rules? No marketing budget, no PR stunts, and it must be sustainably successful. No short-term fads.

This is not a game of chance. It is a game of skill and strategy.

And it begins with a single question: given competing products of equal pricing, promotion, and perceived quality, why does one outsell the others?

The answer doesn’t live in the sustainably successful products or services. The answer lives in those who use them.

Our goal is to craft a strategy for creating successful users. And that strategy is full of surprising, counter-intuitive, and astonishingly simple techniques that don’t depend on a massive marketing or development budget. Techniques typically overlooked by even the most well-funded, well-staffed product teams.

Every role is a key player in this game. Product development, engineering, marketing, user experience, support—everyone on the team. Even if that team is a start-up of one. Armed with a surprisingly overlooked science and a unique POV, we can can reduce the role of luck. We can build sustainably successful products and services that rely not on unethical persuasive marketing tricks but on helping our users have deeper, richer experiences. Not just in the moments while they’re using our product but, more importantly, in the moments when they aren’t.

作者简介

Kathy Sierra created the award-winning Head First programming book series that has sold over 1 million copies, and includes the longest-running tech bestsellers of the past decade. Her background is in developing education games and software for the motion picture industry, and she also created the first interaction design courses for UCLA Entertainment Studies. For more than 15 years she's been helping large companies, small start-ups, non-profits, and educators rethink their approach to user experience, and build sustainable, genuine loyalty.

目录信息

读后感

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译者序 挑战·序幕 一种分析方法:逆向分析,找出共性。 口碑传播,蕴含感受:成就用户。应该逆向分析成功用户。 l 相对于产品表现出色,基于用户表现出色的竞争门槛更低: l 更具有吸引力的引用场景: 总结: 帮助一小部分用户在一个更大的应用场景中获得显著成功,与此同时,...  

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内容很不错,以用户为出发点,探讨产品如何帮助用户变得更好。如果排版做的好一点的话,读起来的可读性会更好。 我写了一篇读书笔记,整理了本书的逻辑,希望能对大家有帮助 [https://mp.weixin.qq.com/s/DF62Qr5rkHz8hxAY3kzv-A] 关注我的公众号:拉里的理想 我会在这里分享更...  

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在做产品运营前,需要对产品进行深入的了解,才能根据已知的信息,做出针对性的运营措施? 1、产品调研:市场有多大、竞品情况、我们有哪些有利条件、产品完成时间和成本、产品生存周期? 2、渠道挖掘:市场上有哪些推广渠道、PC端和移动端转化较好的渠道有哪些、竞争对手做了...  

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这本书的核心观点就是标题——用户不关心产品如何,只关心用了产品之后的自己。所以站在用户角度来思考,成就客户,使之卓越,然后他们会自发的宣传产品从而达到口碑效应,才是做出真正好产品和爆款的思路 对我这个产品营销门外汉而言,算是一个有趣新鲜的观点,基本同意书中所...

用户评价

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好书,浅显易懂,但是却给了个framework关于如何设计一套方法让人掌握技能。不止可以从产品经理或者设计角度来设计产品,而且可以用在自己的生活学习中,比如孩子想学钢琴,如何让他有兴趣,坚持学,还有学习的技能。自身也可以用,正好对自身学习有些迷茫最近,正好可以试试

评分

好书,浅显易懂,但是却给了个framework关于如何设计一套方法让人掌握技能。不止可以从产品经理或者设计角度来设计产品,而且可以用在自己的生活学习中,比如孩子想学钢琴,如何让他有兴趣,坚持学,还有学习的技能。自身也可以用,正好对自身学习有些迷茫最近,正好可以试试

评分

前半部分同标题,后半部分是理解大脑工作原理后有效练习。

评分

好书,浅显易懂,但是却给了个framework关于如何设计一套方法让人掌握技能。不止可以从产品经理或者设计角度来设计产品,而且可以用在自己的生活学习中,比如孩子想学钢琴,如何让他有兴趣,坚持学,还有学习的技能。自身也可以用,正好对自身学习有些迷茫最近,正好可以试试

评分

前半部分同标题,后半部分是理解大脑工作原理后有效练习。

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