Badass: Making Users Awesome

Badass: Making Users Awesome pdf epub mobi txt 電子書 下載2025

Kathy Sierra created the award-winning Head First programming book series that has sold over 1 million copies, and includes the longest-running tech bestsellers of the past decade. Her background is in developing education games and software for the motion picture industry, and she also created the first interaction design courses for UCLA Entertainment Studies. For more than 15 years she's been helping large companies, small start-ups, non-profits, and educators rethink their approach to user experience, and build sustainable, genuine loyalty.

出版者:O'Reilly Media
作者:Kathy Sierra
出品人:
頁數:304
译者:
出版時間:2015-2-23
價格:USD 26.99
裝幀:Paperback
isbn號碼:9781491919019
叢書系列:
圖書標籤:
  • 設計 
  • 産品 
  • 思維 
  • 商業 
  • 用戶體驗 
  • 成長 
  • product 
  • 管理 
  •  
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Imagine you’re in a game with one objective: a bestselling product or service. The rules? No marketing budget, no PR stunts, and it must be sustainably successful. No short-term fads.

This is not a game of chance. It is a game of skill and strategy.

And it begins with a single question: given competing products of equal pricing, promotion, and perceived quality, why does one outsell the others?

The answer doesn’t live in the sustainably successful products or services. The answer lives in those who use them.

Our goal is to craft a strategy for creating successful users. And that strategy is full of surprising, counter-intuitive, and astonishingly simple techniques that don’t depend on a massive marketing or development budget. Techniques typically overlooked by even the most well-funded, well-staffed product teams.

Every role is a key player in this game. Product development, engineering, marketing, user experience, support—everyone on the team. Even if that team is a start-up of one. Armed with a surprisingly overlooked science and a unique POV, we can can reduce the role of luck. We can build sustainably successful products and services that rely not on unethical persuasive marketing tricks but on helping our users have deeper, richer experiences. Not just in the moments while they’re using our product but, more importantly, in the moments when they aren’t.

具體描述

讀後感

評分

颠覆以往的用户思维 以前一直都是有着“不要让用户思考”“只需要让用户最简洁的操作”的观点去做设计,这本书提出观点 “成就用户成为很棒的人” 才能算是好产品设计。当然不是让用户沉迷在你的产品里,而是让你的产品持续帮助用户在其相关领域变得越来越好。只有让用户成就成...  

評分

評分

颠覆以往的用户思维 以前一直都是有着“不要让用户思考”“只需要让用户最简洁的操作”的观点去做设计,这本书提出观点 “成就用户成为很棒的人” 才能算是好产品设计。当然不是让用户沉迷在你的产品里,而是让你的产品持续帮助用户在其相关领域变得越来越好。只有让用户成就成...  

評分

颠覆以往的用户思维 以前一直都是有着“不要让用户思考”“只需要让用户最简洁的操作”的观点去做设计,这本书提出观点 “成就用户成为很棒的人” 才能算是好产品设计。当然不是让用户沉迷在你的产品里,而是让你的产品持续帮助用户在其相关领域变得越来越好。只有让用户成就成...  

評分

这本书里面,有一个很关键的思维:用户并不在乎你的产品有多好,他们只在乎用了你的产品之后的自己变得有多好。认识到这个观点,对于设计自己的课程或者服务会有很大帮助,同样的,对我的工作也有很大帮助。 书中,以帮助用户的角度出发,来帮助他们变得更好(通过正确的练习和...  

用戶評價

评分

前50頁能夠讓你思考一些問題,還不錯。但是整本書也就止步於此瞭,實在讀不下去,沒什麼例子。還專門看瞭作者的兩個演講,也乏善可陳

评分

前50頁能夠讓你思考一些問題,還不錯。但是整本書也就止步於此瞭,實在讀不下去,沒什麼例子。還專門看瞭作者的兩個演講,也乏善可陳

评分

前50頁能夠讓你思考一些問題,還不錯。但是整本書也就止步於此瞭,實在讀不下去,沒什麼例子。還專門看瞭作者的兩個演講,也乏善可陳

评分

年度最佳圖書

评分

好書,淺顯易懂,但是卻給瞭個framework關於如何設計一套方法讓人掌握技能。不止可以從産品經理或者設計角度來設計産品,而且可以用在自己的生活學習中,比如孩子想學鋼琴,如何讓他有興趣,堅持學,還有學習的技能。自身也可以用,正好對自身學習有些迷茫最近,正好可以試試

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