Game Engine Architecture, Third Edition 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2025


Game Engine Architecture, Third Edition

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Gregory, Jason 作者
CRC Press
譯者
2018-8-16 出版日期
1240 頁數
0 價格
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叢書系列
9781138035454 圖書編碼

Game Engine Architecture, Third Edition 在線電子書 圖書標籤: 計算機  遊戲開發  遊戲引擎  C/C++  compiler  C++  計算機科學  編程   


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發表於2025-01-11

Game Engine Architecture, Third Edition 在線電子書 epub 下載 mobi 下載 pdf 下載 txt 下載 2025

Game Engine Architecture, Third Edition 在線電子書 epub 下載 pdf 下載 mobi 下載 txt 下載 2025

Game Engine Architecture, Third Edition 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2025



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Game Engine Architecture, Third Edition 在線電子書 著者簡介

Jason Gregory has worked as a professional software engineer since 1994. He got his start in game programming in 1999 at Midway Home Entertainment in San Diego, where he wrote tools and engine code, including the Playstation 2/Xbox animation system for Freaky Flyers, Hydro Thunder 2 and Crank the Weasel. In 2003, Jason moved to Electronic Arts Los Angeles, where he worked on engine and game play technology for Medal of Honor: Pacific Assault and served as a lead engineer during the Medal of Honor: Airborne project. Jason is currently a lead programmer at Naughty Dog Inc., where he most recently completed work on The Last of Us. He also developed engine and gameplay technology for Naughty Dog's Uncharted: Drake's Fortune, Uncharted 2: Among Thieves and Uncharted 3: Drake's Deception, and taught courses in game technology at the University of Southern California.


Game Engine Architecture, Third Edition 在線電子書 著者簡介


Game Engine Architecture, Third Edition 在線電子書 pdf 下載 txt下載 epub 下載 mobi 在線電子書下載

Game Engine Architecture, Third Edition 在線電子書 圖書描述

In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.

New to the Third Edition

This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of:

computer and CPU hardware and memory caches,

compiler optimizations,

C++ language standardization,

the IEEE-754 floating-point representation,

2D user interfaces,

plus an entirely new chapter on hardware parallelism and concurrent programming.

This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.

Game Engine Architecture, Third Edition 在線電子書 下載 mobi epub pdf txt 在線電子書下載


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Game Engine Architecture, Third Edition 在線電子書 讀後感

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因为前几年工作当中接触过一些计算机图形方面的基础内容,所以平时闲暇之余对于游戏开发也就有些好奇。年前听说Milo Yip翻译的新书《游戏引擎架构》要上市了,所以就有心想买来一读,满足一下好奇心。除此之外,出于敬仰译者在对待技术方面的严谨态度,除了拜读以外,也希望能...  

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首先肯定下翻译,不往大了说,仅在游戏编程领域绝对是翻译的最好的一本。 但是很遗憾本书对于我这种有经验的开发人员来说水分多了点。太多的篇幅去讲语言和数学基础,太多的过时的优化技术。实际上这个世代的机器已经不用太注意CPU和内存方面的优化。开发人员应该更多的关注怎...  

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