A Philosophy of Software Design

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John Ousterhout is the Bosack Lerner Professor of Computer Science at Stanford University. His current research focuses on new software stack layers to allow datacenter applications to take advantage of communication and storage technologies with microsecond-scale latencies. Ousterhout's prior positions include 14 years in industry, where he founded two companies (Scriptics and Electric Cloud), preceded by 14 years as Professor of Computer Science at U.C. Berkeley. He is the creator of the Tcl scripting language and is also well known for his work in distributed operating systems and storage systems. Ousterhout received a BS degree in Physics from Yale University and a PhD in Computer Science from Carnegie Mellon University. He is a member of the National Academy of Engineering and has received numerous awards, including the ACM Software System Award, the ACM Grace Murray Hopper Award, the National Science Foundation Presidential Young Investigator Award, and the U.C. Berkeley Distinguished Teaching Award.

出版者:Yaknyam Press
作者:John Ousterhout
出品人:
页数:190
译者:
出版时间:2018-4-6
价格:GBP 14.21
装帧:Paperback
isbn号码:9781732102200
丛书系列:
图书标签:
  • 软件工程 
  • 软件架构 
  • 计算机 
  • 软件设计 
  • 编程 
  • 程序设计 
  • 架构师 
  • programming 
  •  
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This book addresses the topic of software design: how to decompose complex software systems into modules (such as classes and methods) that can be implemented relatively independently. The book first introduces the fundamental problem in software design, which is managing complexity. It then discusses philosophical issues about how to approach the software design process, and it presents a collection of design principles to apply during software design. The book also introduces a set of red flags that identify design problems. You can apply the ideas in this book to minimize the complexity of large software systems, so that you can write software more quickly

具体描述

读后感

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最近刚读完的一本书,书名里面带有philosophy,其实大可不必惊慌,这本书的核心就是关于软件设计中的复杂度。 作者开门见山提出了本书的两个目标,一个是讲述复杂度的各种特点,另外进一步的目标就是介绍减小软件设计复杂度的各种方法和技巧。 这本书页数不多,一个周末就读完...

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减少软件复杂度是本书的主题,为此作者提出了模块深度的概念,并从该角度对编程中的种种进行了分析。 第四章 Modules Should Be Deep是比较核心的一个章节,我把它的主要内容翻译成了中文,文章是《 软件设计之Deep Module(深模块)》,欢迎阅览和指正。 有人说书中不少内容是...  

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1. complexity is incremental:you have to sweat the small stuff 2. working code isn’t enough 3. make continual small investments to improve system design 4. interfaces should be designed to make the most common usage as soon as possible 5.module should be d...  

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减少软件复杂度是本书的主题,为此作者提出了模块深度的概念,并从该角度对编程中的种种进行了分析。 第四章 Modules Should Be Deep是比较核心的一个章节,我把它的主要内容翻译成了中文,文章是《 软件设计之Deep Module(深模块)》,欢迎阅览和指正。 有人说书中不少内容是...  

用户评价

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前半本有些观点跟我的观点不一致,但却很有启发,值五星。后半本更多的是工程角度,在别的书中见过类似观点。

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前半本有些观点跟我的观点不一致,但却很有启发,值五星。后半本更多的是工程角度,在别的书中见过类似观点。

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写好代码的最佳标准就是降低复杂性。解决复杂性的时候需要引入一些投资理念,很多看起来提高复杂性的方法长远来看反而降低了复杂性。比如作者推崇合理的代码注释,甚至先写注释再写代码,这样可以更合理地设计整个项目的了逻辑,降低总体风险。

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前半本五星推荐

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这是一本很适合编程入门者的软件工程最佳实践方面的书

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