Interactive Storytelling for Video Games 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024


Interactive Storytelling for Video Games

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Lebowitz, Josiah; Klug, Chris; 作者
译者
2011-3 出版日期
336 页数
316.00元 价格
丛书系列
9780240817170 图书编码

Interactive Storytelling for Video Games 在线电子书 图书标签: 游戏设计  storytelling  游戏策划  剧情策划  英语  矩阵  游戏  叙事   


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发表于2024-11-25


Interactive Storytelling for Video Games 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Interactive Storytelling for Video Games 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Interactive Storytelling for Video Games 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024



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Interactive Storytelling for Video Games 在线电子书 pdf 下载 txt下载 epub 下载 mobi 在线电子书下载

Interactive Storytelling for Video Games 在线电子书 图书描述

What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:

* Explore popular styles and genres of games (RPGs, Online Games, First Person Shooters, and more) * Learn to create effective, original concepts and story lines with key components in mind: structure, process, characters, player desire, and outcome * Learn about what players want, what they expect, and how to create truly compelling player-driven experiences * Get access to an associated website with additional data on storytelling preferences in games, valuable PowerPoint lectures for professors for each chapter of the book, and links to movies, websites, game writer discussion boards, and more

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