Foundations of 3D Computer Graphics 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024


Foundations of 3D Computer Graphics

简体网页||繁体网页
Steven J. Gortler 作者
The MIT Press
译者
2012-7-13 出版日期
296 页数
USD 50.00 价格
Hardcover
丛书系列
9780262017350 图书编码

Foundations of 3D Computer Graphics 在线电子书 图书标签: 图形学  Graphics  计算机科学  计算机图形学  MIT  计算机    数学方法   


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Foundations of 3D Computer Graphics 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Foundations of 3D Computer Graphics 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Foundations of 3D Computer Graphics 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024



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看完此书对坐标系统和色彩空间有了更深入的理解,搞明白了一些之前从未真正弄清楚过的问题,好久没有找到这样的阅读快感了。

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看完此书对坐标系统和色彩空间有了更深入的理解,搞明白了一些之前从未真正弄清楚过的问题,好久没有找到这样的阅读快感了。

评分

看完此书对坐标系统和色彩空间有了更深入的理解,搞明白了一些之前从未真正弄清楚过的问题,好久没有找到这样的阅读快感了。

评分

看完此书对坐标系统和色彩空间有了更深入的理解,搞明白了一些之前从未真正弄清楚过的问题,好久没有找到这样的阅读快感了。

评分

看完此书对坐标系统和色彩空间有了更深入的理解,搞明白了一些之前从未真正弄清楚过的问题,好久没有找到这样的阅读快感了。

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Foundations of 3D Computer Graphics 在线电子书 pdf 下载 txt下载 epub 下载 mobi 在线电子书下载

Foundations of 3D Computer Graphics 在线电子书 图书描述

Computer graphics technology is an amazing success story. Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometric transformations, camera transformations, the image-rendering process, and materials and texture mapping. It also touches on advanced topics including color representations, light simulation, dealing with geometric representations, and producing animated computer graphics. The book takes special care to develop an original exposition that is accessible and concise but also offers a clear explanation of the more difficult and subtle mathematical issues. The topics are organized around a modern shader-based version of OpenGL, a widely used computer graphics application programming interface that provides a real-time "rasterization-based" rendering environment. Each chapter concludes with exercises. The book is suitable for a rigorous one-semester introductory course in computer graphics for upper-level undergraduates or as a professional reference. Readers should be moderately competent programmers and have had some experience with linear algebra. After mastering the material presented, they will be on the path to expertise in an exciting and challenging field.

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