Computer Animation, Third Edition 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024


Computer Animation, Third Edition

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Parent, Rick 作者
译者
2012-9 出版日期
542 页数
$ 79.04 价格
丛书系列
9780124158429 图书编码

Computer Animation, Third Edition 在线电子书 图书标签: 图形学  Graphics  计算机科学  Animation    游戏开发  animation  Computer   


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发表于2024-11-23


Computer Animation, Third Edition 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

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Computer Animation, Third Edition 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024



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Computer Animation, Third Edition 在线电子书 著者简介

Rick Parent is an Associate Professor at Ohio State University, where he teaches computer graphics and computer animation. His research in computer animation focuses on its relation to modeling and animating the human figure, with special emphasis on geometric modeling and implicit surfaces. Rick earned a Ph.D. in computer science from Ohio State University and a Bachelor's degree in computer science from the University of Dayton. In 1977, he was awarded "Outstanding Ph.D. Thesis Award" (one of four given nationally) by the NCC. He has served on numerous SIGGRAPH committees, in addition to the Computer Graphics International 2000 Program Committee and the Computer Animation '99 Program Committee and is on the editorial board of the Visual Computer Journal.


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Computer Animation, Third Edition 在线电子书 图书描述

Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered. This title includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code. It describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique. It includes expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation. It explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more.

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