Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024


Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)

简体网页||繁体网页
Ian Millington 作者
Morgan Kaufmann
译者
2006-06-21 出版日期
856 页数
USD 69.95 价格
Hardcover
丛书系列
9780124977822 图书编码

Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) 在线电子书 图书标签: AI  游戏  计算机  人工智能  英文版  大学  遊戲設計  放下   


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发表于2024-11-24


Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024



Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) 在线电子书 用户评价

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好书。对我来说确实不大好理解。

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好书。对我来说确实不大好理解。

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好书。对我来说确实不大好理解。

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好书。对我来说确实不大好理解。

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好书。对我来说确实不大好理解。

Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) 在线电子书 著者简介


Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) 在线电子书 图书目录


Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) 在线电子书 pdf 下载 txt下载 epub 下载 mobi 在线电子书下载

Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) 在线电子书 图书描述

Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is frequently misunderstood. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. A game developer since 1987, he was founder of Mindlathe Ltd., at the time the largest specialist AI company in gaming. Ian shows how to think about AI as an integral part of game play. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The books CD-ROM contains a library of C++ source code and demonstration programs, and provides access to a website with a complete commercial source code library of AI algorithms and techniques.

* A comprehensive, professional tutorial and reference to implement true AI in games.

* Walks through the entire development process from beginning to end.

* Includes over 100 pseudo code examples of techniques used in commercial games, case studies for all major genres, a CD-ROM and companion website with extensive C++ source code implementations for Windows, and source code libraries for Linux and OS X available through the website.

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