Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024


Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)

簡體網頁||繁體網頁
Ian Millington 作者
Morgan Kaufmann
譯者
2006-06-21 出版日期
856 頁數
USD 69.95 價格
Hardcover
叢書系列
9780124977822 圖書編碼

Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) 在線電子書 圖書標籤: AI  遊戲  計算機  人工智能  英文版  大學  遊戲設計  放下   


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Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) 在線電子書 epub 下載 mobi 下載 pdf 下載 txt 下載 2024

Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) 在線電子書 epub 下載 pdf 下載 mobi 下載 txt 下載 2024

Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024



Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) 在線電子書 用戶評價

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好書。對我來說確實不大好理解。

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好書。對我來說確實不大好理解。

Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) 在線電子書 著者簡介


Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) 在線電子書 著者簡介


Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) 在線電子書 pdf 下載 txt下載 epub 下載 mobi 在線電子書下載

Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) 在線電子書 圖書描述

Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is frequently misunderstood. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. A game developer since 1987, he was founder of Mindlathe Ltd., at the time the largest specialist AI company in gaming. Ian shows how to think about AI as an integral part of game play. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The books CD-ROM contains a library of C++ source code and demonstration programs, and provides access to a website with a complete commercial source code library of AI algorithms and techniques.

* A comprehensive, professional tutorial and reference to implement true AI in games.

* Walks through the entire development process from beginning to end.

* Includes over 100 pseudo code examples of techniques used in commercial games, case studies for all major genres, a CD-ROM and companion website with extensive C++ source code implementations for Windows, and source code libraries for Linux and OS X available through the website.

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