The Art of Failure

The Art of Failure pdf epub mobi txt 电子书 下载 2025

出版者:The MIT Press
作者:Jesper Juul
出品人:
页数:176
译者:
出版时间:2013-2-22
价格:USD 21.95
装帧:Hardcover
isbn号码:9780262019057
丛书系列:
图书标签:
  • 游戏 
  • GameDesign 
  • 游戏设计 
  • 学术 
  • 游戏设计理论 
  • 遊戲研究 
  • 遊戲 
  • 科学人文 
  •  
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We may think of video games as being "fun," but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox. In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do? Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it. The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education.

具体描述

读后感

评分

Kindle版图书已经买来很久。虽然是本小册子,但还是拖延直到今天才读完。不过,这种拖延绝非内容不够精彩。事实上,这种借由一个概念论述开来,牵一发而动全身的研讨实在出色极了——基本上是我所能够想到的游戏相关研究著作的最为理想的形式。当然,相较于大部头的更为严肃的...

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Kindle版图书已经买来很久。虽然是本小册子,但还是拖延直到今天才读完。不过,这种拖延绝非内容不够精彩。事实上,这种借由一个概念论述开来,牵一发而动全身的研讨实在出色极了——基本上是我所能够想到的游戏相关研究著作的最为理想的形式。当然,相较于大部头的更为严肃的...

评分

Kindle版图书已经买来很久。虽然是本小册子,但还是拖延直到今天才读完。不过,这种拖延绝非内容不够精彩。事实上,这种借由一个概念论述开来,牵一发而动全身的研讨实在出色极了——基本上是我所能够想到的游戏相关研究著作的最为理想的形式。当然,相较于大部头的更为严肃的...

评分

Kindle版图书已经买来很久。虽然是本小册子,但还是拖延直到今天才读完。不过,这种拖延绝非内容不够精彩。事实上,这种借由一个概念论述开来,牵一发而动全身的研讨实在出色极了——基本上是我所能够想到的游戏相关研究著作的最为理想的形式。当然,相较于大部头的更为严肃的...

评分

Kindle版图书已经买来很久。虽然是本小册子,但还是拖延直到今天才读完。不过,这种拖延绝非内容不够精彩。事实上,这种借由一个概念论述开来,牵一发而动全身的研讨实在出色极了——基本上是我所能够想到的游戏相关研究著作的最为理想的形式。当然,相较于大部头的更为严肃的...

用户评价

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generally inspirational

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整本书并没有很明确的立论,提出了问题并给予了一些相关的论述,虽然很符合学术规范很Argument-Oriented,然而并没有很强的Argument,不过是一些相关的observation和insight。也许被标题和Juu抬得期待过高,并不很满意,所幸篇幅不长,无妨一看。

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其实论述并不精彩,观点也很朴实,探讨得稍欠深刻,但这个切入点太好了——失败乃是游戏的乐趣来源。可以位列游戏爱好者必读书目之一。另一方面,似乎写“失败”的篇幅比写游戏的篇幅还要多,所以也可以当作一本自我管理书籍来读。

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学术的局限就是单纯试图用pleasure and pain的理论来解释游戏。本来想看看能不能抄来放到论文里,失败

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先炫耀下,我的这本可是juul亲笔签名过的(骄傲)虽然前年就入手了,但是书单排到今天才开始看。最近正好做的游戏也遇到在失败中学习甚至想产生乐趣的设计欲求,于是很想看看juul是怎么讨论失败的。还在边思边读边做中

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