Real-Time Shader Programming 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024


Real-Time Shader Programming

简体网页||繁体网页
Ron Fosner 作者
Morgan Kaufmann
译者
2003-1-14 出版日期
424 页数
USD 89.95 价格
Paperback
丛书系列
9781558608535 图书编码

Real-Time Shader Programming 在线电子书 图书标签: 图形学  游戏编程  Shader  Graphics  3D  计算机科学  编程  rendering   


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发表于2024-12-23


Real-Time Shader Programming 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Real-Time Shader Programming 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Real-Time Shader Programming 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024



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Real-Time Shader Programming 在线电子书 pdf 下载 txt下载 epub 下载 mobi 在线电子书下载

Real-Time Shader Programming 在线电子书 图书描述

Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, "Real-Time Shader Programming" provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make "Real-Time Shader Programming" an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. It contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9. It provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting. It includes a CD ROM containing all shader examples, source code, and tools, plus the DirectX SDK. It maintains an updated version of the detailed shader reference section. It teaches the latest shader programming techniques for high-performance real-time 3D graphics.

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