Tapworthy

Tapworthy pdf epub mobi txt 电子书 下载 2025

出版者:O'Reilly Media
作者:Josh Clark
出品人:
页数:320
译者:
出版时间:2010-6-25
价格:GBP 30.99
装帧:Paperback
isbn号码:9781449381653
丛书系列:
图书标签:
  • 交互设计
  • 设计
  • iphone
  • design
  • app
  • 产品设计
  • 移动设备
  • 用户体验
  • 用户体验设计
  • 交互设计
  • 界面设计
  • 产品设计
  • 用户研究
  • 可用性测试
  • 设计原则
  • 移动端设计
  • 设计思维
  • 设计实践
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具体描述

So you've got an idea for an iPhone app -- along with everyone else on the planet. Set your app apart with elegant design, efficient usability, and a healthy dose of personality. This accessible, well-written guide shows you how to design exceptional user experiences for the iPhone and iPod Touch through practical principles and a rich collection of visual examples.

作者简介

Josh Clark is a writer, designer, and developer who helps creative people clear technical hassles to share their ideas with the world. As speaker and consultant, he has helped scores of companies build effective websites and mobile apps. When he's not writing or speaking about clever design and humane software, he's building it. Josh is the creator of Big Medium, friendly software that actually makes it fun to manage a website. He's also the author of Best iPhone Apps and iWork '09: The Missing Manual, both published by O'Reilly. Before the rise of the Web, Josh worked on a slew of national PBS programs at WGBH-TV in Boston. He shared his three words of Russian with Mikhail Gorbachev, strolled the ranch with Nancy Reagan, hobnobbed with Rockefellers, and wrote trivia questions for a primetime game show. Now Josh makes words and spins code at his hypertext laboratory globalmoxie.com. He divides his time between Providence, Rhode Island, and Paris, France.

目录信息

Chapter 1 Touch and Go
On the Go: One Hand, One Eye, One Big Blur
Get It Done Quick
One Tool in a Crowded Toolbox
Bored, Fickle, and Disloyal
Double-Tap, Pinch, Twist, What?
Clumsy Fingers
So, What, Do I Design for Dummies?
Chapter 2 Is It Tapworthy?
There's Not an App for That
What's Your Story?
What Makes Your App Mobile?
First Person: Josh Williams and Gowalla
Big Talent for Little Icons
Get to Pixels Fast
Making It Work
Try, Try Again
Finding Focus
Optimizing for the Primary Task
Building for Exploration
Colorful Personality
Less Flash, More Function
The App Doesn't Have to Do It All
Mobile Mindsets
"I'm Microtasking"
"I'm Local"
"I'm Bored"
What Makes You So Special Anyway?
Wait, Wait, Come Back!
Throw Out the Babies, Too
Can't I Get That on the Web?
Touchpoints
Chapter 3 Tiny Touchscreen
A Physical Feel
Rule of Thumb
The Magic Number Is 44
Don't Crowd Me
First Person: James Thomson and PCalc
Designing for Touch
Give Me Feedback
Pimp My Calculator: Virtual Keypads
Pointed Design
Take It From the Top
Design to a 44-Pixel Rhythm
Be a Scroll Skeptic
Edit, Edit, Edit
Secret Panels and Hidden Doors
Touchpoints
First Person: Rusty Mitchell and USA Today
All the News That Fits
Psst . . . Hints for Working Custom Controls
Big Problem with Tiny Buttons
Either/Or: You Can't Fit It All
Chapter 4 Get Organized
WWJD: What Would Jobs Do?
Getting Around: Apple's Navigation Models
Flat Pages: A Deck of Cards (or Just One)
Tab Bar: What's on the Menu?
Tree Structure: Let 1,000 Screens Bloom
Combining Navigation Models
Modal Views and Navigational Cul-de-Sacs
A Tangled Web
Storyboarding Your App on Paper
Put Something Ugly on Your iPhone
Touchpoints
First Person: Jürgen Schweizer and Things
Organizing the App
Choosing the Navigation Style
Minimal Graphics
What Makes the Feature List?
Rhyme with Apple's Design Language
Chapter 5 The Standard Controls
The Power of Standard Visuals
The Navigation Bar Shows the Way
The Toolbar
"So an Icon Goes into a Bar . . ."
The Search Bar
Table Views Are Lists on Steroids
Setting the Table: Indexes and Grouped Lists
Table View Editing Tools
Text Me
Editing Text
Fixing Typoz
Is That for Here or to Go?
Don't Make 'Em Keybored
Multiple Choice: Pickers, Lists, and Action Sheets
On the Button
Yes and No: Switches
Segmented Controls Are Radio Buttons
Sliders Stay on Track
Settings: A Matter of Preference
Is There More?
Touchpoints
Chapter 6 Stand Out
What's Your App's Personality?
Gussying Up Familiar Pixels
You Stay Classy
Keep It Real
Designing Custom Toolbar Icons
Metaphorically Speaking
I Call My New Invention "The Wheel"
And Now for Something Completely Different
Touchpoints
First Person: Craig Hockenberry, Gedeon Maheux, and Twitterrific
Taming a Dense Thicket of Options
Asterisk = Action
Color Me Unique
Testing the Bare Bones
Chapter 7 First Impressions
Your Icon Is Your Business Card
Building Your App's Icons
What's In a Name?
While You Wait: The Launch Image
The Illusion of Suspended Animation
Put Out the Welcome Mat
Instructions Can't Make You Super
The First Screen
Touchpoints
First Person: Joe Hewitt and Facebook
More Than a Lite Version
A Collection of "Sub-Apps"
Physics According to Apple
Easy on the Chrome
The Trouble with Notifications
Chapter 8 Swipe! Pinch! Flick!
Finding What You Can't See
Pave the Cowpaths
Shortcuts and Backup Plans
Piggybacking Standard Gestures
Shake, Shake, Shake
Two's a Crowd
Awkwardness for Self Defense
Phone Physics
Touchpoints
Chapter 9 Know the Landscape
Why Do People Flip?
A Whole New Landscape
Making a Complicated Turn
Don't Lose Your Place
Touchpoints
Chapter 10 Polite Conversation
When To Interrupt
Remain Calm and Carry On
Pushy Notifications
No Stinkin' Badges
Yep, I'm Working on It
Bending Time: Progress Bars and Other Distractions
Touchpoints
Chapter 11 Howdy, Neighbor
Public Square: Contacts, Photos, and Events
Tag, You're It: Passing Control to Other Apps
Roll Your Own: Browsers, Maps, and Email
Happy Trails, Neighbor
Touchpoints
· · · · · · (收起)

读后感

评分

移动设备的小尺寸屏幕(虽然现在有越来越大的趋势,4.3,4.7,5.3,7),决定了普通的网站设计不适合移动设备的操作(内容太丰富,界面交互适用于鼠标键盘)——移动设备主要在移动中使用,操作方式是手指触碰,需要按钮有较大的接触区域才能保证点击到正确的功能。 网站的各个模...  

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乘热打铁,罗列下术语: 单击、单点 Tap 轻拂 Flick 滑动 Swipe 旋转 twist 摇动 shake 动作选单 action sheet 拔选器 picker 导航栏 navigation bar 标签栏 tab bar 工具栏 toolbar 搜索栏...  

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发于个人公众号:长角鱼骨头 点击跳转:原文链接 豆瓣书评的图片上传比较繁琐就不修改了,图片内容在原文内可以看到。 ---------- 这样的搭讪场景终于可以出现了:“嗨,你也是神奇宝贝训练师吗?♥” 从Pokemon Go(以下简称PMG)宣布计划,到开服,再到无数人大陆人...  

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不知道别人是在多长时间内读完的,不过我用了一周的空闲时间。 好长时间以来都没有看过类似风格的书了,把一个问题讲的透彻,易懂,由浅入深的叙述了iphone应用设计的方方面面。 我想这本书讨论的内容,不仅仅适合iphone应用开发者,其他应用开发者都适宜阅读。 作者展现出...  

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如果你对开发移动应用感兴趣-哪怕是在iPhone以外的平台上,那么这本《触动人心》绝对是不应错过的参考资料。相比较于我以前在blog(http://dingyu.me)上的《Zen of Palm读书笔记》,这本书添加了更多例子,没有任何经验的读者更容易上手。  

用户评价

评分

啰嗦,感觉看个touchpoints也差不多

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想起来自己还有这本书 应该推荐给产品的同事

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我是本书译者,希望书籍能尽早与各位读者见面。

评分

看3年前的书iphone的OS和apps已经有了很多不同的设计理念 一些基本的guidelance可以借鉴 更多地就在于平时follow的一些usability research报告和blog了

评分

我是本书译者,希望书籍能尽早与各位读者见面。

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