Reality Is Broken 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2025


Reality Is Broken

简体网页||繁体网页
Jane McGonigal 作者
Penguin Press HC, The
译者
2011-1-20 出版日期
400 页数
USD 26.95 价格
Hardcover
丛书系列
9781594202858 图书编码

Reality Is Broken 在线电子书 图书标签: 心理学  游戏  游戏设计  games  心理与行为  社会网络分析  互联网  Jane_McGonigal   


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发表于2025-01-29


Reality Is Broken 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2025

Reality Is Broken 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2025

Reality Is Broken 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2025



Reality Is Broken 在线电子书 用户评价

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游戏改变人生治疗拖延症…

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观点非常 innovative,细细地在解释游戏要素如何激励用户参与,我们如何用游戏之启发 tweak reality,让工作/学习更有效率。身处美国,书中例子再小也能理解让它 work 的场合,论据于我不显苍白。

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除了作者拥有所有宅男梦寐以求的甜美脸庞以外,乏善可陈,内容只有框架没有内涵,只有结论没有论证,只有观点没有可靠事实,深度和信息量远比纽约时报一文相差好几条大街,如果不出中文版实属正常,如果出了中文版,那多半是炒作美女的噱头,浮躁的时代

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观点非常 innovative,细细地在解释游戏要素如何激励用户参与,我们如何用游戏之启发 tweak reality,让工作/学习更有效率。身处美国,书中例子再小也能理解让它 work 的场合,论据于我不显苍白。

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作者调动读者情绪的能力真是无敌,全书都是洗脑式的演讲腔,但读起来也颇有意思。书的确太片面了,现实中也的确很多Gamification的实践都失败了,但也有一些非常成功(比如duolingo,udacity,以及现实中的各种积分)。还是相信Gamification能够给世界带来改变呢,未来有机会的话,努力争取研究这个相关吧。

Reality Is Broken 在线电子书 著者简介

Jane McGonigal is the director of game research and development at the Institute for the Future. Her work has been featured in The Economist, Wired, and The New York Times; and on MTV, CNN, and NPR. In 2009, BusinessWeek called her one of the ten most important innovators to watch. She has given keynote addresses at TED, South by Southwest Interactive, and the Game Developers Conference and was a featured speaker at The New Yorker Conference.


Reality Is Broken 在线电子书 图书目录


Reality Is Broken 在线电子书 pdf 下载 txt下载 epub 下载 mobi 在线电子书下载

Reality Is Broken 在线电子书 图书描述

Visionary game designer Jane McGonigal reveals how we can harness the power of games to solve real-world problems and boost global happiness.

More than 174 million Americans are gamers, and the average young person in the United States will spend ten thousand hours gaming by the age of twenty-one. According to world-renowned game designer Jane McGonigal, the reason for this mass exodus to virtual worlds is that videogames are increasingly fulfilling genuine human needs. In this groundbreaking exploration of the power and future of gaming, McGonigal reveals how we can use the lessons of game design to fix what is wrong with the real world.

Drawing on positive psychology, cognitive science, and sociology, Reality Is Broken uncovers how game designers have hit on core truths about what makes us happy and utilized these discoveriesto astonishing effect in virtual environments. Videogames consistently provide the exhilarating rewards, stimulating challenges, and epic victories that are so often lacking in the real world. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? Her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges, and she helped pioneer a fast-growing genre of games that aims to turn gameplay to socially positive ends.

In Reality Is Broken , she reveals how these new alternate reality games are already improving the quality of our daily lives, fighting social problems such as depression and obesity, and addressing vital twenty-first-century challenges-and she forecasts the thrilling possibilities that lie ahead. She introduces us to games like World Without Oil, a simulation designed to brainstorm-and therefore avert- the challenges of a worldwide oil shortage, and Evoke, a game commissioned by the World Bank Institute that sends players on missions to address issues from poverty to climate change.

McGonigal persuasively argues that those who continue to dismiss games will be at a major disadvantage in the coming years. Gamers, on the other hand, will be able to leverage the collaborative and motivational power of games in their own lives, communities, and businesses. Written for gamers and nongamers alike, Reality Is Broken shows us that the future will belong to those who can understand, design, and play games.

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Reality Is Broken 在线电子书 读后感

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http://www.guokr.com/blog/18876/ 有人说人生如戏,有人说戏如人生,简 • 麦戈尼盖尔说:人生不如游戏。 “不如” 有两层涵义: 一是 “我们今天不如去公园”,一是 “我不如你”,麦戈尼盖尔在这里两层意思都包括了。作为世界知名游戏设计师 / 理论家(是的,游戏理论家...  

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我们如何看待游戏? 在读过书以后,我还看了《游戏改变世界》作者Jane McGonigal的TED演讲,http://t.cn/zlqHf0v。 作为普通人的我们,可能低估了游戏的力量; 作为作者的Jane,可能夸大了游戏的力量。游戏如水,水能载舟,亦能覆舟,是载舟还是覆舟,人是其中的关键力量。 ...  

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游戏从业人员写书,作者完全没有跳出这个限制性,也没有显示对这个限制性的认知或者打破这一限制性的意愿。前言里作者说她拿到了PHD,从这个角度看,如果这本书真是她的博士论文延伸来的话,我很怀疑她的PHD到底是怎么拿到的。。。这本书充其量是本科生毕业论文的水准。 这本...  

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当我还是迷恋跳皮筋的小学生时,假期跟小伙伴聚会玩耍是最开心的事情了。这种快乐一直持续到作为领队的表哥突然宣布,他要退出团队,去做更有意义的事情。从此以后,惨遭抛弃的我们只能眼巴巴地看着他和他伟大的事业——躲在房间里面对屏幕,目不转睛地操纵着一个名叫“超级玛...  

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