Reality Is Broken 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024


Reality Is Broken

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Jane McGonigal 作者
Penguin Press HC, The
譯者
2011-1-20 出版日期
400 頁數
USD 26.95 價格
Hardcover
叢書系列
9781594202858 圖書編碼

Reality Is Broken 在線電子書 圖書標籤: 心理學  遊戲  遊戲設計  games  心理與行為  社會網絡分析  互聯網  Jane_McGonigal   


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發表於2024-05-10

Reality Is Broken 在線電子書 epub 下載 mobi 下載 pdf 下載 txt 下載 2024

Reality Is Broken 在線電子書 epub 下載 pdf 下載 mobi 下載 txt 下載 2024

Reality Is Broken 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024



Reality Is Broken 在線電子書 用戶評價

評分

也算瞭,看不下去,後來老是覺得作者在說遊戲能乾嗎乾嗎,但是舉例子老是玩遊戲本身,而沒有很多具體的“成功把遊戲心理應用到生活中'做正事'”的例子,隻應用遊戲心理玩遊戲的話,對我來說沒半點意思。

評分

觀點新穎廢話太多。對遊戲的未來太過樂觀。這個世界這麼惡心都是現實的錯!但遊戲真的能拯救世界麼。

評分

強調遊戲不是“洪水猛獸”,或者浪費時間的消遣。遊戲可以調動人性的積極一麵並促成一般情況下極其睏難的大規模閤作。因為這本書我又有理由玩一下遊戲瞭。不足之處是其介紹的幾個有積極作用的遊戲都太小眾,缺少對AAA級大作的意義的批評,而且後麵幾章的案例有重復之感,令人疲勞。

評分

Is it an epic win? 說白瞭,人類就隻是純粹享受腎上腺素帶來的滿足感。這個不單單隻是遊戲可以完成的。

評分

作者調動讀者情緒的能力真是無敵,全書都是洗腦式的演講腔,但讀起來也頗有意思。書的確太片麵瞭,現實中也的確很多Gamification的實踐都失敗瞭,但也有一些非常成功(比如duolingo,udacity,以及現實中的各種積分)。還是相信Gamification能夠給世界帶來改變呢,未來有機會的話,努力爭取研究這個相關吧。

Reality Is Broken 在線電子書 著者簡介

Jane McGonigal is the director of game research and development at the Institute for the Future. Her work has been featured in The Economist, Wired, and The New York Times; and on MTV, CNN, and NPR. In 2009, BusinessWeek called her one of the ten most important innovators to watch. She has given keynote addresses at TED, South by Southwest Interactive, and the Game Developers Conference and was a featured speaker at The New Yorker Conference.


Reality Is Broken 在線電子書 著者簡介


Reality Is Broken 在線電子書 pdf 下載 txt下載 epub 下載 mobi 在線電子書下載

Reality Is Broken 在線電子書 圖書描述

Visionary game designer Jane McGonigal reveals how we can harness the power of games to solve real-world problems and boost global happiness.

More than 174 million Americans are gamers, and the average young person in the United States will spend ten thousand hours gaming by the age of twenty-one. According to world-renowned game designer Jane McGonigal, the reason for this mass exodus to virtual worlds is that videogames are increasingly fulfilling genuine human needs. In this groundbreaking exploration of the power and future of gaming, McGonigal reveals how we can use the lessons of game design to fix what is wrong with the real world.

Drawing on positive psychology, cognitive science, and sociology, Reality Is Broken uncovers how game designers have hit on core truths about what makes us happy and utilized these discoveriesto astonishing effect in virtual environments. Videogames consistently provide the exhilarating rewards, stimulating challenges, and epic victories that are so often lacking in the real world. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? Her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges, and she helped pioneer a fast-growing genre of games that aims to turn gameplay to socially positive ends.

In Reality Is Broken , she reveals how these new alternate reality games are already improving the quality of our daily lives, fighting social problems such as depression and obesity, and addressing vital twenty-first-century challenges-and she forecasts the thrilling possibilities that lie ahead. She introduces us to games like World Without Oil, a simulation designed to brainstorm-and therefore avert- the challenges of a worldwide oil shortage, and Evoke, a game commissioned by the World Bank Institute that sends players on missions to address issues from poverty to climate change.

McGonigal persuasively argues that those who continue to dismiss games will be at a major disadvantage in the coming years. Gamers, on the other hand, will be able to leverage the collaborative and motivational power of games in their own lives, communities, and businesses. Written for gamers and nongamers alike, Reality Is Broken shows us that the future will belong to those who can understand, design, and play games.

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Reality Is Broken 在線電子書 讀後感

評分

游戏从业人员写书,作者完全没有跳出这个限制性,也没有显示对这个限制性的认知或者打破这一限制性的意愿。前言里作者说她拿到了PHD,从这个角度看,如果这本书真是她的博士论文延伸来的话,我很怀疑她的PHD到底是怎么拿到的。。。这本书充其量是本科生毕业论文的水准。 这本...  

評分

是从新周刊的封面游戏特辑杂志中知道这本书的,对我启示很大。作为一名从小玩到大的游戏玩家,多年来,在从沉浸的游戏中浮出来面对现实时,总会有一种无力感。我们在游戏中激情、专注、不畏艰难的那股劲,在回到现实后,总是很难延续。原因为何,本书中皆有详细的阐述——因现...  

評分

http://www.guokr.com/blog/18876/ 有人说人生如戏,有人说戏如人生,简 • 麦戈尼盖尔说:人生不如游戏。 “不如” 有两层涵义: 一是 “我们今天不如去公园”,一是 “我不如你”,麦戈尼盖尔在这里两层意思都包括了。作为世界知名游戏设计师 / 理论家(是的,游戏理论家...  

評分

之前读《游戏改变世界》,读着读着,忽然想起多年前一件事: 那时我们刚刚有了自己的小家, 春节的时候,几个姨带着表弟们来我家玩。他们呆了一会就发现我家太无聊了,什么娱乐设施都没有。那时候智能手机也还未流行,所以弟弟们就打开了我家的所有电脑,每台都下载了植物大战...  

評分

是从新周刊的封面游戏特辑杂志中知道这本书的,对我启示很大。作为一名从小玩到大的游戏玩家,多年来,在从沉浸的游戏中浮出来面对现实时,总会有一种无力感。我们在游戏中激情、专注、不畏艰难的那股劲,在回到现实后,总是很难延续。原因为何,本书中皆有详细的阐述——因现...  

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