Game Physics Engine Development

Game Physics Engine Development pdf epub mobi txt 电子书 下载 2025

出版者:CRC Press
作者:Ian Millington
出品人:
页数:552
译者:
出版时间:2010-9-9
价格:GBP 44.99
装帧:Paperback
isbn号码:9780123819765
丛书系列:
图书标签:
  • 游戏开发 
  • 物理引擎 
  • GamePhysics 
  • 计算机图形学 
  • 游戏引擎 
  • 计算机 
  • 英文版 
  • 英文原版 
  •  
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Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physicswhen creating asimulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion. The physics ENGINE is a computer program that you work into your gamethat simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take readersthroughthe process ofbuilding a complete game-ready physics engine from scratch.The Cyclone game engine featured in the book was written specifically for this book and has beenutilized in iPhone application development and Adobe Flash projects. There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/orrevised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation.

--A truly accessible text that allows even novice programmers to create powerful physics engines for their games. --Covers particle effects, flight simulation, car pysics, crates, destructible objects, cloth and ragdolls, and more. --Supports each new concept with diagrams, code, end-of-chapter exercises and resources. --This edition includescompletely NEWmaterial on: collision detection, 2D physics, casual game physics for Flash games. --Powerful associated website offering: the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation. The Cyclone engine has been used in commercial game development.

具体描述

读后感

评分

看这本书一定要对照着作者github上的源码[https://github.com/idmillington/cyclone-physics/]来看。 由于作者本人已经太长时间不更新代码,也不再回应issue,但是幸而给出了windows环境下demo的可执行文件,所以建议读者只看看代码学习下思路即可,不要再在尝试把代码跑起来这...

评分

看这本书一定要对照着作者github上的源码[https://github.com/idmillington/cyclone-physics/]来看。 由于作者本人已经太长时间不更新代码,也不再回应issue,但是幸而给出了windows环境下demo的可执行文件,所以建议读者只看看代码学习下思路即可,不要再在尝试把代码跑起来这...

评分

看这本书一定要对照着作者github上的源码[https://github.com/idmillington/cyclone-physics/]来看。 由于作者本人已经太长时间不更新代码,也不再回应issue,但是幸而给出了windows环境下demo的可执行文件,所以建议读者只看看代码学习下思路即可,不要再在尝试把代码跑起来这...

评分

看这本书一定要对照着作者github上的源码[https://github.com/idmillington/cyclone-physics/]来看。 由于作者本人已经太长时间不更新代码,也不再回应issue,但是幸而给出了windows环境下demo的可执行文件,所以建议读者只看看代码学习下思路即可,不要再在尝试把代码跑起来这...

评分

看这本书一定要对照着作者github上的源码[https://github.com/idmillington/cyclone-physics/]来看。 由于作者本人已经太长时间不更新代码,也不再回应issue,但是幸而给出了windows环境下demo的可执行文件,所以建议读者只看看代码学习下思路即可,不要再在尝试把代码跑起来这...

用户评价

评分

物理引擎实现的入门好书,只是为了概念看了一遍,没有跟着实现里面的代码。这本书的内容质量还是不可置否的。

评分

物理引擎实现的入门好书,只是为了概念看了一遍,没有跟着实现里面的代码。这本书的内容质量还是不可置否的。

评分

物理引擎实现的入门好书,只是为了概念看了一遍,没有跟着实现里面的代码。这本书的内容质量还是不可置否的。

评分

物理引擎实现的入门好书,只是为了概念看了一遍,没有跟着实现里面的代码。这本书的内容质量还是不可置否的。

评分

物理引擎实现的入门好书,只是为了概念看了一遍,没有跟着实现里面的代码。这本书的内容质量还是不可置否的。

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