Programming Vertex & Pixel Shaders (Programming Series) 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024


Programming Vertex & Pixel Shaders (Programming Series)

簡體網頁||繁體網頁
Wolfgang Engel 作者
Charles River Media
譯者
2004 出版日期
432 頁數
$49.95 價格
Paperback
叢書系列
9781584503491 圖書編碼

Programming Vertex & Pixel Shaders (Programming Series) 在線電子書 圖書標籤: 遊戲開發  圖形學  shader  Graphics  計算機科學  計算機  英文版  編程   


喜歡 Programming Vertex & Pixel Shaders (Programming Series) 在線電子書 的讀者還喜歡




點擊這裡下載
    


想要找書就要到 圖書目錄大全
立刻按 ctrl+D收藏本頁
你會得到大驚喜!!

發表於2024-12-23

Programming Vertex & Pixel Shaders (Programming Series) 在線電子書 epub 下載 mobi 下載 pdf 下載 txt 下載 2024

Programming Vertex & Pixel Shaders (Programming Series) 在線電子書 epub 下載 pdf 下載 mobi 下載 txt 下載 2024

Programming Vertex & Pixel Shaders (Programming Series) 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024



Programming Vertex & Pixel Shaders (Programming Series) 在線電子書 用戶評價

評分

評分

評分

評分

評分

Programming Vertex & Pixel Shaders (Programming Series) 在線電子書 著者簡介

Wolfgang is a Senior Graphics Programmer in the core technology group at Rockstar San Diego. He is the editor of the ShaderX book series and the author of Programming Vertex and Pixel Shaders. Wolfgang is a frequent speaker at conferences throughout the world and publishes articles in a variety of journals and on several websites. He is also a speaker at the Game Developer's Conference in March 2007, and is a Microsoft DirectX MVP.


Programming Vertex & Pixel Shaders (Programming Series) 在線電子書 著者簡介


Programming Vertex & Pixel Shaders (Programming Series) 在線電子書 pdf 下載 txt下載 epub 下載 mobi 在線電子書下載

Programming Vertex & Pixel Shaders (Programming Series) 在線電子書 圖書描述

When newer graphics cards started offering a programming interface to their graphics-processing unit (GPU), there was a fundamental change from fixed-function to programmable graphics hardware. This fundamental change offers a whole new level of opportunities for real-time graphics programmers. using shaders not only allows you to create unique games and graphics, but it allows you to be far more creative. Programming Vertex and Pixel Shaders uses a "cookbook" approach to teach beginning to intermediate graphics and game programmers to program shaders in the High-Level Shading Language (HLSL), the primary real0time shading language used in recent game development. The book uses a wide range of examples (over 60) to teach various techniques, ranging from simple real-time lighting to advanced, cutting-edge rendering. The book is broken into eight parts covering introductory material, shadows, high dynamic range lighting, lighting algorithms, vertex texturing, projective texture mapping, environment cube mapping, and advanced reflectance algorithms (Cook-Torrance, Oren-Nayar, Ward, and Ashikhmin-Shirly). The coverage starts from the beginning, so no existing knowledge of shader programming is required. This book does assume a basic understanding of the math typically used in a game engine and an intermediate understanding of the Direct3D API. This is the one resource developers need to learn practical current techniques for programming shaders for next-generation games and graphics!

Programming Vertex & Pixel Shaders (Programming Series) 在線電子書 下載 mobi epub pdf txt 在線電子書下載


想要找書就要到 圖書目錄大全
立刻按 ctrl+D收藏本頁
你會得到大驚喜!!

Programming Vertex & Pixel Shaders (Programming Series) 在線電子書 讀後感

評分

評分

評分

評分

評分

類似圖書 點擊查看全場最低價

Programming Vertex & Pixel Shaders (Programming Series) 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024


分享鏈接





Programming Vertex & Pixel Shaders (Programming Series) 在線電子書 相關圖書




本站所有內容均為互聯網搜索引擎提供的公開搜索信息,本站不存儲任何數據與內容,任何內容與數據均與本站無關,如有需要請聯繫相關搜索引擎包括但不限於百度google,bing,sogou

友情鏈接

© 2024 book.wenda123.org All Rights Reserved. 圖書目錄大全 版權所有