Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Ser 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024


Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Ser

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Greg Snook 作者
Charles River Media
譯者
2003-06 出版日期
374 頁數
USD 49.95 價格
Paperback
叢書系列
9781584502043 圖書編碼

Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Ser 在線電子書 圖書標籤: 遊戲開發  圖形學  遊戲  遊戲引擎  地形渲染  咿呀咿呀呦  clayman  T_14_計算機圖形學   


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Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Ser 在線電子書 epub 下載 mobi 下載 pdf 下載 txt 下載 2024

Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Ser 在線電子書 epub 下載 pdf 下載 mobi 下載 txt 下載 2024

Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Ser 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024



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Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Ser 在線電子書 著者簡介


Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Ser 在線電子書 著者簡介


Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Ser 在線電子書 pdf 下載 txt下載 epub 下載 mobi 在線電子書下載

Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Ser 在線電子書 圖書描述

With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making complete outdoor landscapes. Many of today's popular games include entire outdoor environments, but making these environments realistic and fast is a challenge for even the best programmers. Real-Time 3D Terrain Engines Using C++ and DirectX 9 is written to help make the process more efficient, and to bring new programmers into the field of 3D computer game programming. The book is dedicated to teaching the fundamentals of programming a popular 3D engine type - the "Real-Time 3D Terrain Engine." Throughout the book, the focus is on the essential topics of outdoor terrain rendering. So whether you are new to 3D engine programming or a seasoned veteran, Real-Time 3D Terrain Engines Using C++ and DirectX 9 will teach you how to use the latest advancements in hardware-accelerated rendering, and provide all of the tips, tricks, and ideas you need to build your own, complete 3D terrain engine. Skills Needed: It is assumed that you are familiar with C++, Direct X, math, and geometry and that you're ready to move into 3D engine design and real-time terrain visualization.

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