Computer science as an engineering discipline has been spectacularly successful. Yet it is also a philosophical enterprise in the way it represents the world and creates and manipulates models of reality, people, and action. In this book, Paul Dourish addresses the philosophical bases of human-computer interaction. He looks at how what he calls "embodied interaction" -- an approach to interacting with software systems that emphasizes skilled, engaged practice rather than disembodied rationality -- reflects the phenomenological approaches of Martin Heidegger, Ludwig Wittgenstein, and other twentieth-century philosophers. The phenomenological tradition emphasizes the primacy of natural practice over abstract cognition in everyday activity. Dourish shows how this perspective can shed light on the foundational underpinnings of current research on embodied interaction. He looks in particular at how tangible and social approaches to interaction are related, how they can be used to analyze and understand embodied interaction, and how they could affect the design of future interactive systems.
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真佩服豆瓣,这样的书也可以搜到,很喜欢这本书。本书第四章讲到Embodied Interaction, 是整本书的精华所在。首先通过回顾现象主义哲学的四个代表哲学家的哲学理论,提出embodiment和embodied interaction的概念,随后描述了在HCI设计中采用现象学理论的实例。
评分我自卑的没读懂,后来跟professor聊完发现他也觉得not make sense...
评分我自卑的没读懂,后来跟professor聊完发现他也觉得not make sense...
评分快成字典了这本书。跟《semantic turn》一起看
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