WebGL Insights

WebGL Insights pdf epub mobi txt 电子书 下载 2025

I work at the intersection of computer graphics, geospatial, and the web as a software developer, educator, and author.

My contributions to the field include

* Starting Cesium, an open-source JavaScript library for creating 3D virtual globes with WebGL

* Writing and editing books: WebGL Insights, OpenGL Insights, and 3D Engine Design for Virtual Globes

* Co-creating glTF, the runtime asset format for WebGL, OpenGL ES, and OpenGL (in progress)

* Teaching GPU Programming and Architecture, with students that received positions at NVIDIA, AMD, Qualcomm, and various game and movie studios

* Giving talks at SIGGRAPH, FOSS4G, and COM.Geo

* Writing chapters for the GPU Pro and Game Engine Gems series

* Reviewing various graphics courses, books, and publications. I'm on the editorial board for the Journal of Computer Graphics Techniques (JCGT)

My interests include

* Computer graphics - WebGL, OpenGL, virtual globes, massive models, 3D engine design, asset formats, real-time rendering, and GPU architecture

* Software development - framework design, unit testing, parallelism, JavaScript, Node.js, recruitment, and technical interviews

* Open source software - development practices, building community, culture, code sprints, hackathons, and business models

* Moving our field forward - teaching, giving talks, writing, editing, and mentoring

Visit my website: http://www.seas.upenn.edu/~pcozzi/

出版者:A K Peters/CRC Press
作者:Patrick Cozzi
出品人:
页数:416
译者:
出版时间:2015-8-3
价格:USD 55.08
装帧:Hardcover
isbn号码:9781498716079
丛书系列:
图书标签:
  • 图形学 
  • webgl 
  • 游戏开发 
  • 3D 
  • 计算机图形学 
  • 编程 
  • 原版 
  • WebGL 
  •  
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The companion WebGL Insights website contains helpful tips, sample content,code, and other resources. It is also the place to find announcements about future volumes: http://www.webglinsights.com/

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专门有关webgl的书本来就不多,翻译成中文的更少,匆匆看了看内容,发现和自己现在的阶段高度吻合,十分欣喜,看完再细评。

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webgl进阶圣经

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翻译了几章,https://mp.weixin.qq.com/s/L5mZwrIxqrcZS9loAQch5g

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编程和摄影很像,都是踩在刀尖上跳舞。写每一行代码都要考虑CPU、GPU、内存的使用,正如拍每一张照片都要琢磨光圈、快门、ISO的范围。艺术的很大魅力来自于技术的限制,编程和摄影都是艺术,对此我深信不疑。 本书是SIGGRAPH的大神们对WebGL技术的解读,不夸张地说,是Web图形技术的“九阴真经”——作者来自Mozilla、Chrome、Microsoft、Sketchfab、Turblulenz、Blend4Web、Cesium…...事实上这更像一本Paper集合,有一半内容我还没看懂,哭笑不得,只能等日后实践再去参透。 本书出版的时候ES6和WebGL2.0也才发布,所以也有少量内容过时,瑕不掩瑜,与时俱进关注SIGGRAPH WebGL BOF就好。

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专门有关webgl的书本来就不多,翻译成中文的更少,匆匆看了看内容,发现和自己现在的阶段高度吻合,十分欣喜,看完再细评。

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