Unit Operations 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024


Unit Operations

简体网页||繁体网页
Ian Bogost 作者
The MIT Press
译者
2008-03-31 出版日期
264 页数
USD 18.00 价格
Paperback
丛书系列
9780262524872 图书编码

Unit Operations 在线电子书 图书标签: game  GameDesign  游戏研究  专业-游戏设计   


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发表于2024-11-20


Unit Operations 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Unit Operations 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Unit Operations 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024



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In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be applied beyond videogames: Bogost suggests that any medium--from videogames to poetry, literature, cinema, or art--can be read as a configurative system of discrete, interlocking units of meaning, and he illustrates this method of analysis with examples from all these fields. The marriage of literary theory and information technology, he argues, will help humanists take technology more seriously and hep technologists better understand software and videogames as cultural artifacts. This approach is especially useful for the comparative analysis of digital and nondigital artifacts and allows scholars from other fields who are interested in studying videogames to avoid the esoteric isolation of "game studies."The richness of Bogost's comparative approach can be seen in his discussions of works by such philosophers and theorists as Plato, Badiou, Zizek, and McLuhan, and in his analysis of numerous videogames including Pong, Half-Life, and Star Wars Galaxies. Bogost draws on object technology and complex adaptive systems theory for his method of unit analysis, underscoring the configurative aspects of a wide variety of human processes. His extended analysis of freedom in large virtual spaces examines Grand Theft Auto 3, The Legend of Zelda, Flaubert's Madame Bovary, and Joyce's Ulysses. In Unit Operations, Bogost not only offers a new methodology for videogame criticism but argues for the possibility of real collaboration between the humanities and information technology.

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