"Definitely, a game changer! Design experience is the power shift to our era what mass marketing was to the last century." John Sculley former CEO, Pepsi and Apple "Great design is about creating a deep relationship with your customers. If you don't, you're roadkill. This book shows you how and much, much more. Be prepared to have your mind blown." Bill Burnett Executive Director, Design Program, Stanford University "Design is the last great differentiator, and yet so few really understand it. Do You Matter? offers a marvelous series of direct, in-your-face observations and drives home the means to an absolutely integrated design strategy." Ray Riley Design GM, Entertainment and Devices, Microsoft "This book will challenge you to ask and answer what arguably are the most important questions an executive can ponder today. So open up." Noah Kerner CEO, Noise and coauthor, Chasing Cool More and more companies are coming to understand the competitive advantage offered by outstanding design. With this, you can create products, services, and experiences that truly matter to your customers' lives and thereby drive powerful, sustainable improvements in business performance. But delivering great designs is not easy. Many companies accomplish it once, or twice; few do it consistently. The secret: building a truly design-driven business, in which design is central to everything you do. Do You Matter? shows how to do precisely that. Legendary industrial designer Robert Brunner (who laid the groundwork for Apple's brilliant design language) and Stewart Emery (Success Built to Last) begin by making an incontrovertible case for the power of design in making emotional connections, deepening relationships, and strengthening brands. You'll learn what it really means to be "design-driven" and how that translates into action at Nike, Apple, BMW and IKEA. You'll learn design-driven techniques for managing your entire experience chain; define effective design strategies and languages; and learn how to manage design from the top, encouraging "risky" design innovations that lead to entirely new markets. The authors show how (and how not) to use research; how to extend design values into marketing, manufacturing, and beyond; and how to keep building on your progress, truly "baking" design into all your processes and culture.
罗伯特·布伦纳 Robert Brunner,作为工业设计师,罗伯特·布伦纳是高科技领域的标志性人物。他曾为苹果公司的首席设计师,苹果工业设计部门的创立者。他在苹果公司担任工业设计主管时,他创立了工业设计小组 Industrial Design Group,开发了世 界上第一款平板电脑苹果Newton,以及奠定了如今笔记本电脑标准 PowerBook。同时,他还是 Mac 电脑,即 iMac 的前身的发明者。之后,他又设计了第一款 Kindle。
《至关重要的设计》由前苹果首席设计师罗伯特·布伦纳、斯图尔特·埃默里和拉斯·霍尔共同撰写。虽然看到书的封面时,一度不能理解为何大谈设计至关重要的书封面却设计的这般惨不忍睹?但翻过封面,便瞬间有了柳暗花明的感觉。内容好坏暂且不说,单是内页的纸张、排版、字体的...
评分摩托罗拉的Razr:摩托罗拉没有设计文化,它所拥有的只是试图作为设计文化的技术文化。设计必须比实体外观领先一步,好设计与优秀的产品之间存在着巨大差别。你可以创造一项好的设计,制作一个不错的实物,但这并不意味着它将成为一个优秀的产品或者一桩好生意。 完整的设计应该...
评分文Shirleysays 如果你读过《至关重要的设计》,有一点会令你记忆深刻,就是书中提了太多次乔布斯和他的传奇苹果。苹果太成功了,以至于作者罗伯特.布伦纳实在找不出一个更好的例子来说明,关注客户体验是缔造苹果传奇的关键,何况他还是苹果前首席设计师,苹果工业设计部门的...
评分首先,这个人在国外以前就一直被吐槽,没设计出什么好的东西,比如Newton,比如Kindle 1代。 国外早就质问过为什么Kindle 1那么难看。链接如下: http://venturebeat.com/2011/09/30/kindle-blackberry-influence/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%...
评分设计大师罗伯特布伦纳的《至关重要的设计》书中附有若干设计案例与故事,揭示了设计模式的问题,提出了设计情感化的基本原则。好的设计简单地说,就是不断学习,敢于去做与众不同的东西,敢于去冒险挑战,最重要的是要允许失败,从失败中学习,带来个性化的体验。 作为前首席...
思路行文都可以。。。实例太少。。。
评分思路行文都可以。。。实例太少。。。
评分Make people feel your product behind the entity.
评分Make people feel your product behind the entity.
评分Make people feel your product behind the entity.
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