Fletcher has been making video games since 1995 and has around a dozen titles under his belt on a variety of gaming platforms. He worked at Terminal Reality in Dallas, where as principal programmer he was one of the architects of the Infernal Engine and lead programmer on BloodRayne. He was a technical director for The Walt Disney Company at Wideload Games in Chicago and the lead programmer for Disney Guilty Party, IGN's E3 2010 Family Game of the Year.
He now works for Valve Software in Bellevue, Washington.
Oh, but his biggest claim to fame by *far* is as the namesake of Corporal Dunn from Call of Duty: Modern Warfare 2.
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
语言很幽默,把数学与游戏开发中用到的3d知识结合,看起来一点不枯燥,即使是这些数学知识都熟悉,游戏开发中用到的3d知识也经常用,看这本书也很有收获,能对二者进行关联强化,从而更深地理解二者。看了后神清气爽,如沐春风!
评分很好的书,各种概念和例子讲的很清楚,语言也比较幽默。 推荐看原版,因为单词并不太多而且大量重复,语法也不复杂,读起来不是很费事,另外看到中译本有不少翻译错误,我感觉很多书,尤其是技术类书籍的译者在知识水平上和作者可能是差很多的,所以译文本难免有疏漏,还是原版...
评分语言很幽默,把数学与游戏开发中用到的3d知识结合,看起来一点不枯燥,即使是这些数学知识都熟悉,游戏开发中用到的3d知识也经常用,看这本书也很有收获,能对二者进行关联强化,从而更深地理解二者。看了后神清气爽,如沐春风!
评分本书主要研究隐藏在3D几何世界背后的数学问题。3D数学是一门与计算几何相关的学科,计算几何则是研究怎样用数值方法解决几何问题的学科。3D数学和计算几何广泛应用在那些使用计算机来模拟3D世界的领域,如图形学、游戏、仿真、机器人技术、虚拟现实和动画等。 本书涵盖了理论知...
评分本书主要研究隐藏在3D几何世界背后的数学问题。3D数学是一门与计算几何相关的学科,计算几何则是研究怎样用数值方法解决几何问题的学科。3D数学和计算几何广泛应用在那些使用计算机来模拟3D世界的领域,如图形学、游戏、仿真、机器人技术、虚拟现实和动画等。 本书涵盖了理论知...
http://www.ppurl.com/2012/02/3d-math-primer-for-graphics-and-game-development-2nd-edition.html
评分淺顯易懂,非常適合初學者,如果學完了回過來看又覺得太羅嗦了,400多買的原版,現在想想有點不值了。。。不過靠的這本入門的計算機圖形學。。。
评分书很不错,将图形开发中会涉及到的数学知识介绍了一遍,而且语言通俗易懂。我主要为了看了书中的quaternion一节。发现讲得非常好!干脆把前8章过了一遍。
评分书很不错,将图形开发中会涉及到的数学知识介绍了一遍,而且语言通俗易懂。我主要为了看了书中的quaternion一节。发现讲得非常好!干脆把前8章过了一遍。
评分好书
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