3D Math Primer for Graphics and Game Development, 2nd Edition 在線電子書 圖書標籤: 數學 圖形學 遊戲開發 計算機圖形學 Graphics 3D 遊戲 計算機科學
發表於2024-11-25
3D Math Primer for Graphics and Game Development, 2nd Edition 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024
http://www.ppurl.com/2012/02/3d-math-primer-for-graphics-and-game-development-2nd-edition.html
評分http://www.ppurl.com/2012/02/3d-math-primer-for-graphics-and-game-development-2nd-edition.html
評分淺顯易懂,非常適閤初學者,如果學完瞭迴過來看又覺得太羅嗦瞭,400多買的原版,現在想想有點不值瞭。。。不過靠的這本入門的計算機圖形學。。。
評分http://www.ppurl.com/2012/02/3d-math-primer-for-graphics-and-game-development-2nd-edition.html
評分講得很清楚,能把圖形學上基本的變換都理解透徹。
Fletcher has been making video games since 1995 and has around a dozen titles under his belt on a variety of gaming platforms. He worked at Terminal Reality in Dallas, where as principal programmer he was one of the architects of the Infernal Engine and lead programmer on BloodRayne. He was a technical director for The Walt Disney Company at Wideload Games in Chicago and the lead programmer for Disney Guilty Party, IGN's E3 2010 Family Game of the Year.
He now works for Valve Software in Bellevue, Washington.
Oh, but his biggest claim to fame by *far* is as the namesake of Corporal Dunn from Call of Duty: Modern Warfare 2.
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
本书主要研究隐藏在3D几何世界背后的数学问题。3D数学是一门与计算几何相关的学科,计算几何则是研究怎样用数值方法解决几何问题的学科。3D数学和计算几何广泛应用在那些使用计算机来模拟3D世界的领域,如图形学、游戏、仿真、机器人技术、虚拟现实和动画等。 本书涵盖了理论知...
評分 評分虽然有些许印刷错误或者翻译的小瑕疵,但这本书仍不失为一本好书。 之前在阅读龙书的时候,书中示例给出的 Matrix 旋转的代码,虽然不多,可我就是看不下去了,因为不了解其数学原理(数学底子太薄)。这本书就是给我的扫盲,矩阵的旋转,欧拉角,四元数,以及后面的几个图元,...
評分很好的书,各种概念和例子讲的很清楚,语言也比较幽默。 推荐看原版,因为单词并不太多而且大量重复,语法也不复杂,读起来不是很费事,另外看到中译本有不少翻译错误,我感觉很多书,尤其是技术类书籍的译者在知识水平上和作者可能是差很多的,所以译文本难免有疏漏,还是原版...
評分数学工具的目的 本书的数学工具主要为两个主题服务: 1. 几何构造(Ch8. 矩阵变换、Ch9. 方位和角位移、Ch12. 几何图元、Ch14. 三角网格) 服务于渲染 2. 几何检测(Ch13 基本图元相交性检测、Ch16 中层和高层 VSD) 服务于渲染和物理 书中有两章是 C++ 实现(Ch6. 3D 向量类,...
3D Math Primer for Graphics and Game Development, 2nd Edition 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024