Frank Luna has been programming interactive 3D graphics for more than ten years and has been using DirectX since v5. He is the author of three bestselling books on DirectX and has professionally worked on 3D medical imaging software, machine motion simulation tools, mobile games, and architectural design software, all using Direct3D. He holds a BS in Mathematics from the University of California, Irvine.
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, normal and displacement mapping, shadow rendering, particle systems, and character animation. Includes a companion DVD with code and figures. Brief Table of Contents: Part I Mathematical Prerequisites. Vector Algebra. Matrix Algebra. Transformations. Part II Direct3D Foundations. Direct3D Initialization. The Rendering Pipeline. Drawing in Direct3D. Lighting. Texturing. Blending. Stenciling. The Geometry Shader. The Compute Shader. The Tessellation Stages. Part III Direct3D Topics. Building a First Person Camera. Instancing and Frustum Culling. Picking. Cube Mapping. Normal and Displacement Mapping. Terrain Rendering. Particle Systems and Stream-Out. Shadow Mapping. Ambient Occlusion. Meshes. Quaternions. Character Animation. Appendices. Introduction to Windows Programming. High-Level Shading Language Reference. Some Analytic Geometry. Selected solutions. Features: +Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11 +Covers new Direct3D 11 features +Includes companion DVD with source code and 4-color graphics
D3D编程, 想明白数学原理,读Andrew Lamothe的书; 想明白D3D的API与实现方式,读这本书。
评分作者Frank维护的该书相关资源的网站地址更新了 http://www.d3dcoder.net This is the supplement website for the books: Introduction to 3D Game Programming with DirectX 9.0 Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach Introduction to ...
评分豆瓣现在这狗屁编辑系统怎么排版? 谁合并的版本?能不能再分开,我不合并它的原因就是便于其他读者找勘误…… 对书中出现的错误表示抱歉,向众位读者说声“对不起”,如果您发现书中其他的错误,可以上传至异步 社区(因为有积分拿),我会再转过来。 2019/3/22日更新,最近几...
评分学习directx例子时,参考文档和此书。 哈哈,现在能畅通阅读3d方面的英文原版书了。数学的,物理的,都还行。
评分D3D编程, 想明白数学原理,读Andrew Lamothe的书; 想明白D3D的API与实现方式,读这本书。
Directs 入门好书
评分这本书比DX10好很多,函数变化很大,矩阵方程,曲面细分,阴影映射部分很难,建议大家不要抱着随便看看的想法去阅读。 我就在这吃了不少苦头。当时兴致高昂,从作者网站直接下的原版,借由谷歌翻译,必应翻译,百度翻译三本字典的帮助用大半年时间翻译了本书。译好之后自己畏于难度却没有再细看,白白浪费了光阴。
评分看是看完了可是还没有脱离例子自己动手敲点东西。趁着距离开学还有点时间自己写点好玩的吧。
评分DX入门必备; OpenGL 的话推荐 https://learnopengl.com/
评分DX入门必备; OpenGL 的话推荐 https://learnopengl.com/
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