Introduction to 3D Game Programming with DirectX 11 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024


Introduction to 3D Game Programming with DirectX 11

简体网页||繁体网页
Frank Luna 作者
Mercury Learning & Information
译者
2012-2-28 出版日期
600 页数
USD 49.95 价格
Paperback
丛书系列
9781936420223 图书编码

Introduction to 3D Game Programming with DirectX 11 在线电子书 图书标签: DirectX11  DirectX  游戏开发  图形学  计算机图形学  3D  C++  计算机   


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发表于2024-12-23


Introduction to 3D Game Programming with DirectX 11 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Introduction to 3D Game Programming with DirectX 11 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Introduction to 3D Game Programming with DirectX 11 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024



Introduction to 3D Game Programming with DirectX 11 在线电子书 用户评价

评分

比对着这个网站的翻译一起看,叫我好人http://shiba.hpe.sh.cn/jiaoyanzu/wuli/Soft/NotXNA

评分

概念讲的浅显易懂

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较dx9版本的龙书多了很多graphics理论的介绍,对非graphics背景的读者很友好

评分

看是看完了可是还没有脱离例子自己动手敲点东西。趁着距离开学还有点时间自己写点好玩的吧。

评分

看是看完了可是还没有脱离例子自己动手敲点东西。趁着距离开学还有点时间自己写点好玩的吧。

Introduction to 3D Game Programming with DirectX 11 在线电子书 著者简介

Frank Luna has been programming interactive 3D graphics for more than ten years and has been using DirectX since v5. He is the author of three bestselling books on DirectX and has professionally worked on 3D medical imaging software, machine motion simulation tools, mobile games, and architectural design software, all using Direct3D. He holds a BS in Mathematics from the University of California, Irvine.


Introduction to 3D Game Programming with DirectX 11 在线电子书 图书目录


Introduction to 3D Game Programming with DirectX 11 在线电子书 pdf 下载 txt下载 epub 下载 mobi 在线电子书下载

Introduction to 3D Game Programming with DirectX 11 在线电子书 图书描述

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, normal and displacement mapping, shadow rendering, particle systems, and character animation. Includes a companion DVD with code and figures. Brief Table of Contents: Part I Mathematical Prerequisites. Vector Algebra. Matrix Algebra. Transformations. Part II Direct3D Foundations. Direct3D Initialization. The Rendering Pipeline. Drawing in Direct3D. Lighting. Texturing. Blending. Stenciling. The Geometry Shader. The Compute Shader. The Tessellation Stages. Part III Direct3D Topics. Building a First Person Camera. Instancing and Frustum Culling. Picking. Cube Mapping. Normal and Displacement Mapping. Terrain Rendering. Particle Systems and Stream-Out. Shadow Mapping. Ambient Occlusion. Meshes. Quaternions. Character Animation. Appendices. Introduction to Windows Programming. High-Level Shading Language Reference. Some Analytic Geometry. Selected solutions. Features: +Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11 +Covers new Direct3D 11 features +Includes companion DVD with source code and 4-color graphics

Introduction to 3D Game Programming with DirectX 11 在线电子书 下载 mobi epub pdf txt 在线电子书下载

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Introduction to 3D Game Programming with DirectX 11 在线电子书 读后感

评分

相对龙书时的相对基础内容铺垫, 这回带来的DX11感觉则大有不同了, Algebra详细地过了一遍, 原版Amazon上实在太贵, 上店家印了出来,很聪明, 分成了上下册,从GS开始, 各种实践应用是此书的精华所在!  

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作者Frank维护的该书相关资源的网站地址更新了 http://www.d3dcoder.net This is the supplement website for the books: Introduction to 3D Game Programming with DirectX 9.0 Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach Introduction to ...  

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学习directx例子时,参考文档和此书。 哈哈,现在能畅通阅读3d方面的英文原版书了。数学的,物理的,都还行。  

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一开始很担心自己的英文,但是又没有中文版,硬着头皮读了一段时间英文版,发现也没那么难,现在读了一半了,也做了后面的题,但是因为读的很慢,总觉得知识连贯不起来,可能要多读几遍了。好像这本书也没教什么具体的游戏编程经验,更多的是基础知识。但是因为有miloyip推荐从...  

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就像作者所说,这只是一本导论性质的书籍 没有过分深入的理论讲解,只有简明浅显但不失代表性的范例 如果想尽快体验一下用D3D开发应用程序的过程,这本书算是一个不错的选择^_^  

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