Introduction to 3D Game Programming with DirectX 11 在線電子書 圖書標籤: DirectX11 DirectX 遊戲開發 圖形學 計算機圖形學 3D C++ 計算機
發表於2024-12-23
Introduction to 3D Game Programming with DirectX 11 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024
DX入門必備; OpenGL 的話推薦 https://learnopengl.com/
評分好書歐
評分好書歐
評分該有的都有瞭,讀起來一氣嗬成,基礎部分都要讀,後麵的找自己喜歡的讀就好瞭,一開始配vs2015壞境麻煩瞭一些
評分好書歐
Frank Luna has been programming interactive 3D graphics for more than ten years and has been using DirectX since v5. He is the author of three bestselling books on DirectX and has professionally worked on 3D medical imaging software, machine motion simulation tools, mobile games, and architectural design software, all using Direct3D. He holds a BS in Mathematics from the University of California, Irvine.
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, normal and displacement mapping, shadow rendering, particle systems, and character animation. Includes a companion DVD with code and figures. Brief Table of Contents: Part I Mathematical Prerequisites. Vector Algebra. Matrix Algebra. Transformations. Part II Direct3D Foundations. Direct3D Initialization. The Rendering Pipeline. Drawing in Direct3D. Lighting. Texturing. Blending. Stenciling. The Geometry Shader. The Compute Shader. The Tessellation Stages. Part III Direct3D Topics. Building a First Person Camera. Instancing and Frustum Culling. Picking. Cube Mapping. Normal and Displacement Mapping. Terrain Rendering. Particle Systems and Stream-Out. Shadow Mapping. Ambient Occlusion. Meshes. Quaternions. Character Animation. Appendices. Introduction to Windows Programming. High-Level Shading Language Reference. Some Analytic Geometry. Selected solutions. Features: +Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11 +Covers new Direct3D 11 features +Includes companion DVD with source code and 4-color graphics
首先得声明我这篇文章只有很少的篇幅介绍龙书,其实我是想写点东西给那些看完龙书的人。 这是我接触3D图形编程的第一本书,接触3d图形编程前,我看的是《Windows 游戏编程大师技巧》,只看了前几章,当时我急着想去学3D的酷玩意儿,立刻就没耐心看GDI,DirectDraw。转投Direc...
評分向想了解或者从事有关游戏图形方面开发的朋友推荐这本书。建议多看两遍,会有不同的收获。翻译的不错,讲解得也有条理,质量非常高
評分D3D编程, 想明白数学原理,读Andrew Lamothe的书; 想明白D3D的API与实现方式,读这本书。
評分读完龙书已两年,细节已忘,不做 DirectX Low-level 引擎开发。 恰逢一小友问起学习游戏开发的书籍资料,便想起此书。 最开始按 Clayman 的 游戏程序员养成计划 学习游戏编程,第一本便是此书(简称 龙书)。现在反思,那篇文章标题应为《游戏引擎程序员养成计划》,而自己内心...
評分D3D编程, 想明白数学原理,读Andrew Lamothe的书; 想明白D3D的API与实现方式,读这本书。
Introduction to 3D Game Programming with DirectX 11 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024