Gaming 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024


Gaming

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Alexander R. Galloway 作者
Univ Of Minnesota Press
譯者
2006-05-27 出版日期
168 頁數
USD 17.95 價格
Paperback
叢書系列
9780816648511 圖書編碼

Gaming 在線電子書 圖書標籤: 媒介  Media  理論  遊戲  theory  gaming  美國  studies   


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發表於2024-12-23

Gaming 在線電子書 epub 下載 mobi 下載 pdf 下載 txt 下載 2024

Gaming 在線電子書 epub 下載 pdf 下載 mobi 下載 txt 下載 2024

Gaming 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024



Gaming 在線電子書 用戶評價

評分

經常覺得加洛威分析新媒體都好淺,零零碎碎撿瞭些初階電影理論,又那麼喜歡畫錶圖總結範式,不過好歹說的都還是人話。敘事理論、攝像機-人眼、現實主義、意識形態、反電影都是電影理論的框架。

評分

action/looking的二分太生硬,把cognitive capitalism這一塊的scholarship完全無視瞭。也有點落伍,寫作時應該esports及其周邊文化還沒有興起。Galloway的另一個問題就是總是沒有關於collective subjectivities和transindividuation的討論。

評分

經常覺得加洛威分析新媒體都好淺,零零碎碎撿瞭些初階電影理論,又那麼喜歡畫錶圖總結範式,不過好歹說的都還是人話。敘事理論、攝像機-人眼、現實主義、意識形態、反電影都是電影理論的框架。

評分

action/looking的二分太生硬,把cognitive capitalism這一塊的scholarship完全無視瞭。也有點落伍,寫作時應該esports及其周邊文化還沒有興起。Galloway的另一個問題就是總是沒有關於collective subjectivities和transindividuation的討論。

評分

action/looking的二分太生硬,把cognitive capitalism這一塊的scholarship完全無視瞭。也有點落伍,寫作時應該esports及其周邊文化還沒有興起。Galloway的另一個問題就是總是沒有關於collective subjectivities和transindividuation的討論。

Gaming 在線電子書 著者簡介


Gaming 在線電子書 著者簡介


Gaming 在線電子書 pdf 下載 txt下載 epub 下載 mobi 在線電子書下載

Gaming 在線電子書 圖書描述

Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures ("Zork, " for example) and have little to say about such visually and conceptually sophisticated games as "Final Fantasy X, Shenmue, Grand Theft Auto, Halo, "and" The Sims, " in which players inhabit elaborately detailed worlds and manipulate digital avatars with a vast--and in some cases, almost unlimited--array of actions and choices. In "Gaming," Alexander Galloway instead considers the video game as a distinct cultural form that demands a new and unique interpretive framework. Drawing on a wide range of disciplines, particularly critical theory and media studies, he analyzes video games as something to be played rather than as texts to be read, and traces in five concise chapters how the "algorithmic culture" created by video games intersects with theories of visuality, realism, allegory, and the avant-garde. If photographs are images and films are moving images, then, Galloway asserts, video games are best defined as actions. Using examples from more than fifty video games, Galloway constructs a classification system of action in video games, incorporating standard elements of gameplay as well as software crashes, network lags, and the use of cheats and game hacks. In subsequent chapters, he explores the overlap between the conventions of film and video games, the political and cultural implications of gaming practices, the visual environment of video games, and the status of games as an emerging cultural form. Together, these essays offer a new conception of gaming and, more broadly, of electronic culture as a whole, one that celebrates and does not lament the qualities of the digital age. Alexander R. Galloway is assistant professor of culture and communication at New York University and author of "Protocol: How Control Exists after Decentralization."

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