Narrative as Virtual Reality 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024


Narrative as Virtual Reality

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Ryan, Marie-Laure 作者
Johns Hopkins Univ Pr
译者
2003-10 出版日期
420 页数
$ 35.03 价格
Pap
丛书系列
9780801877537 图书编码

Narrative as Virtual Reality 在线电子书 图书标签: 游戏  叙事学  media  美国  游戏研究  文化  cyberculture  creative-media   


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Narrative as Virtual Reality 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Narrative as Virtual Reality 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Narrative as Virtual Reality 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024



Narrative as Virtual Reality 在线电子书 用户评价

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条理清晰,娓娓道来。

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玛丽-劳尔·瑞安致力于跨媒介叙事研究。新媒体研究与传统研究之间在过去存在着巨大的鸿沟与偏见,而这在今天已经逐渐缩小和弥合。新媒体呈现出新的艺术视角、扩大对传统艺术的认知,同时也在探讨新艺术的可能性。Ryan的著作几乎涉及了新媒体领域的方方面面,其中很多讨论在当时还是理论的假设,但在现今已经可以被印证。

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玛丽-劳尔·瑞安致力于跨媒介叙事研究。新媒体研究与传统研究之间在过去存在着巨大的鸿沟与偏见,而这在今天已经逐渐缩小和弥合。新媒体呈现出新的艺术视角、扩大对传统艺术的认知,同时也在探讨新艺术的可能性。Ryan的著作几乎涉及了新媒体领域的方方面面,其中很多讨论在当时还是理论的假设,但在现今已经可以被印证。

评分

条理清晰,娓娓道来。

评分

玛丽-劳尔·瑞安致力于跨媒介叙事研究。新媒体研究与传统研究之间在过去存在着巨大的鸿沟与偏见,而这在今天已经逐渐缩小和弥合。新媒体呈现出新的艺术视角、扩大对传统艺术的认知,同时也在探讨新艺术的可能性。Ryan的著作几乎涉及了新媒体领域的方方面面,其中很多讨论在当时还是理论的假设,但在现今已经可以被印证。

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Narrative as Virtual Reality 在线电子书 图书描述

Is there a significant difference in attitude between immersion in a game and immersion in a movie or novel? What are the new possibilities for representation offered by the emerging technology of virtual reality? As Marie-Laure Ryan demonstrates in Narrative as Virtual Reality, the questions raised by new, interactive technologies have their precursors and echoes in pre-electronic literary and artistic traditions. Formerly a culture of immersive ideals-getting lost in a good book, for example-we are becoming, Ryan claims, a culture more concerned with interactivity. Approaching the idea of virtual reality as a metaphor for total art, Narrative as Virtual Reality applies the concepts of immersion and interactivity to develop a phenomenology of reading. Ryan's analysis encompasses both traditional literary narratives and the new textual genres made possible by the electronic revolution of the past few years, such as hypertext, interactive movies and drama, digital installation art, and computer role-playing games. Interspersed among the book's chapters are several "interludes" that focus exclusively on either key literary texts that foreshadow what we now call "virtual reality," including those of Baudelaire, Huysmans, Ignatius de Loyola, Calvino, and science-fiction author Neal Stephenson, or recent efforts to produce interactive art forms, like the hypertext "novel" Twelve Blue, by Michael Joyce, and I'm Your Man, an interactive movie. As Ryan considers the fate of traditional narrative patterns in digital culture, she revisits one of the central issues in modern literary theory-the opposition between a presumably passive reading that is taken over by the world a text represents and an active, deconstructive reading that imaginatively participates in the text's creation.

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