Advanced Lighting And Materials With Shaders 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024


Advanced Lighting And Materials With Shaders

简体网页||繁体网页
Kelly Dempski 作者
Jones & Bartlett Learning
译者
2004-10-31 出版日期
340 页数
USD 44.95 价格
Paperback
丛书系列
9781556222924 图书编码

Advanced Lighting And Materials With Shaders 在线电子书 图书标签: Graphics  图形学  计算机图形学  Shader  LightingModel  BRDF  计算机科学  游戏   


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发表于2024-11-22


Advanced Lighting And Materials With Shaders 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Advanced Lighting And Materials With Shaders 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Advanced Lighting And Materials With Shaders 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024



Advanced Lighting And Materials With Shaders 在线电子书 用户评价

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简明扼要的示例代码,通俗易懂的语言,非常适合做入门书籍。其实我是冲着球谐光照的那章去的。

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本科毕设期间读的,貌似SH部分不太懂。前面挺好的,讲光照光源,有几个照明模型的代码。

评分

简明扼要的示例代码,通俗易懂的语言,非常适合做入门书籍。其实我是冲着球谐光照的那章去的。

评分

简明扼要的示例代码,通俗易懂的语言,非常适合做入门书籍。其实我是冲着球谐光照的那章去的。

评分

非常通俗易懂的渲染光照书籍, 大部分属于基础知识,适合图形学入门的人来看,想好好了解并且理解光照的人也要看,非常通俗易懂,力荐

Advanced Lighting And Materials With Shaders 在线电子书 著者简介

Kelli Dempski is the author of Rea- Time Rendering Tricks and Techniques in DirectX (Premier Press) and Focus on Curves and Surfaces (Premier Press). A researcher at Accenture’s Technology Labs for nine years, his work involves developing ideas and prototypes for multimedia, virtual reality, augmented reality, and interactive TV, including work in the areas of photorealistic rendering and interactive techniques.

Emmanuel Viale is an accomplished programmer/CG artist known for writing his own advanced raytracing program.


Advanced Lighting And Materials With Shaders 在线电子书 图书目录


Advanced Lighting And Materials With Shaders 在线电子书 pdf 下载 txt下载 epub 下载 mobi 在线电子书下载

Advanced Lighting And Materials With Shaders 在线电子书 图书描述

The world around us is filled with subtle lighting effects, but until recently it was not possible to duplicate these real-world effects in computer games because of the limits of consumer graphics hardware. Advanced Lighting and Materials with Shaders explains the principles of lighting theory and discusses how to create realistic lighting that takes full advantage of the capabilities of modern hardware. Topics include the physics of light, raytracing and related techniques, objects and materials, lighting and reflectance models, implementing lights in shaders, spherical harmonic lighting, spherical harmonics in DirectX, and real-time radiosity. Upon reading this text, you will: Understand the underlying physics of light and energy. Learn about the visual features of different materials and how they can be modeled for real-time graphics. Find out about the different lighting models. Discover how real-time techniques compare to ray tracing. Learn to use the provided shader implementations to implement lights and realistic materials in real time.

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