The second edition of Fundamentals of Interactive Computer Graphics is completely rewritten to provide the most comprehensive, authoritative, and up-to-date coverage of the field. The authors provide a unique combination of current concepts and practical applications. The important algorithms in 2-D and 3-D graphics are detailed for easy implementation, including a close look at the more subtle special cases.
There is also a thorough presentation of the mathematical principles of geometric transformations and viewing. In this book, the authors explore multiple perspectives on the field of computer graphics: the user's, the application programmer's, the package implementor's, and the hardware designer's. There are over 100 full-color plates and over 700 figures illustrating the techniques presented in the book. Its many outstanding features ensure its position as the standard computer graphics reference for practitioners, and as a comprehensive and understandable text for students of all levels.
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网上许多人推荐这本书作为图形学的入门书,但是对于初学的我,尽管懂了一些基本原理,但是还是有许多看不懂的地方
评分这本书其实也是综述。。有钱了支持正版。前15章介绍基本概念,直到手把手教你做一个0优化的rasterizer,要求novice C++/WPF。后半部分开始引入高级姿势,只能够充当深入各分野的综述,涉及具体实现的部分并不多,基本都是各式公式草草带过。
评分这本书其实也是综述。。有钱了支持正版。前15章介绍基本概念,直到手把手教你做一个0优化的rasterizer,要求novice C++/WPF。后半部分开始引入高级姿势,只能够充当深入各分野的综述,涉及具体实现的部分并不多,基本都是各式公式草草带过。
评分这本书其实也是综述。。有钱了支持正版。前15章介绍基本概念,直到手把手教你做一个0优化的rasterizer,要求novice C++/WPF。后半部分开始引入高级姿势,只能够充当深入各分野的综述,涉及具体实现的部分并不多,基本都是各式公式草草带过。
评分网上许多人推荐这本书作为图形学的入门书,但是对于初学的我,尽管懂了一些基本原理,但是还是有许多看不懂的地方
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